Dungeon Sprint DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 9234572219508309828 24 cactusman1044 the Conjurer (level 2, -10/15 HPs) Began as a Deep Elf Conjurer on June 6, 2024. Mangled by an ogre ... wielding a +0 giant spiked club (25 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:58 (75 turns). cactusman1044 the Conjurer (Deep Elf Conjurer) Turns: 75, Time: 00:00:59 Health: -10/15 AC: 2 Str: 4 XL: 2 Next: 79% Magic: 4/8 EV: 13 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no teleportation @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Wands f - a wand of polymorph (6) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: + Level 3.3 Dodging + Level 3.0 Stealth + Level 0.3 Unarmed Combat + Level 3.6 Spellcasting + Level 6.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Your +0 robe unmelds from your body. You start resting. Magic restored. You start resting. HP restored. You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. As you open the door, it creaks loudly! An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! Aiming: Polymorph Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (will become a bullfrog, a spriggan, or a ribbon worm, chance to affect: 49%) The ogre resists with some effort. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. The ogre barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 91% to hit) The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #..# #).# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | cactusman1044 the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 32 | D | Killed Ijyb 33 | D | Reached skill level 6 in Conjurations 33 | D | Reached XP level 2. HP: 15/15 MP: 6/8 71 | D | Learned a level 2 spell: Searing Ray 71 | D | Noticed an ogre 75 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.3 Stealth | 3 | 3.0 Conjurations | 6 | 6.9 Unarmed Combat | | 0.3 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 13 Cast: Magic Dart || 1 Searing Ray || 1 Evoke: Wand || 1 Use: Potion || 1 Armour: Skin || 6 Robe || 1 Dodge: Dodged || 8