Dungeon Crawl Stone Soup version 0.29.1-1-gd02db69 (webtiles) character file. Game seed: 5584952786461741914 16 celadon the Conjurer (level 2, -3/20 HPs) Began as a Draconian Conjurer on Nov 28, 2022. Slain by Natasha (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:43 (1236 turns). celadon the Conjurer (Draconian Conjurer) Turns: 1236, Time: 00:03:44 Health: -3/20 AC: 5 Str: 9 XL: 2 Next: 41% Magic: 1/5 EV: 12 Int: 24 God: Gold: 26 SH: 0 Dex: 13 Spells: 2/5 levels left rFire . . . SeeInvis . m - +2 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr . Rampage . l - +0 pair of gloves Will +.... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn d - ring "Jiqy" {rElec Int+6 Dex+4 Stlth+} MPRegen 0.09/turn f - ring of willpower @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons m - a +2 dagger of venom (weapon) Armour l - a +0 pair of gloves (worn) Jewellery d - the ring "Jiqy" (left hand) {rElec Int+6 Dex+4 Stlth+} (You acquired it on level 1 of the Dungeon) [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. f - a ring of willpower (right hand) h - a ring of fire Potions a - a potion of magic b - a potion of mutation c - a potion of resistance e - a potion of curing {unknown} i - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 52% 2x1d6 4% 1 Conjure Flame Conj/Fire 13% 6-21 14% 3 Dazzling Flash Conj/Hex 26% N/A 14% 3 Inner Flame Hex/Fire 2% N/A 34% 3 Flame Wave Conj/Fire 13% 2d6 43% 4 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits the quokka. You kill the quokka! Natasha casts a spell. Without enough magic to sustain it, your searing ray dissipates. Natasha casts a spell at you. The magic dart hits you. Natasha wildly gestures. You feel disoriented. Natasha casts a spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Sorry, you're not good enough to have a special ability. Unknown command. You hit Natasha but do no damage. Natasha is almost dead. Natasha casts a spell at you. The magic dart hits you! You closely miss Natasha. Natasha is almost dead. Natasha barely misses you. You barely miss Natasha. Natasha is almost dead. Natasha claws you but does no damage. You closely miss Natasha. Your tail-slap misses Natasha. Natasha is almost dead. Natasha misses you. You closely miss Natasha. Natasha is almost dead. Natasha claws you! * * * LOW HITPOINT WARNING * * * You completely miss Natasha. Natasha is almost dead. Natasha claws you. You die... ..... .# ... ..# ... .. ..... #.#. #55 #h# ###############@# .......<........# ################# You could see an iron imp (summoned), Natasha and a white imp (summoned). Vanquished Creatures 3 endoplasms (D:1) 4 goblins (D:1) A quokka (D:2) A ball python (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 3 rats (D:1) 16 creatures vanquished. Vanquished Creatures (others) 2 fungi (D:1) 2 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | celadon the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 288 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 1155 | D:1 | Found a faded altar of an unknown god. 1183 | D:1 | Identified a scroll of acquirement 1183 | D:1 | Acquired the ring "Jiqy" {rElec Int+6 Dex+4 Stlth+} 1198 | D:1 | Learned a level 2 spell: Searing Ray 1222 | D:2 | Noticed Natasha 1235 | D:2 | HP: 1/20 [Natasha (8)] 1236 | D:2 | Slain by Natasha Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, shapermc_ecumenical_altar_hornbeckon, minmay_bisected D:2: layout_loops_ring, serial_co_window_serial, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_paths_b, co_window_paths_b, co_window_paths_a, co_window_corner_ca, co_window_corner_b, co_window_corner_b, co_window_corner_ca, co_window_sun, glass_columns_b, glass_columns_a, glass_columns_a, hangedman_feature_mirror, uniq_natasha, uniq_robin, uniq_jessica Action || total -------------------------++------- Melee: Dagger || 15 Tailslap || 2 Cast: Magic Dart || 24 Searing Ray || 1 Use: Scroll || 5 Armor: Skin || 2 Dodge: Dodged || 10