Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 2604636730080444484 457 centipede the Magician (level 6, -1/3 HPs) Began as a Deep Elf Hedge Wizard on July 25, 2025. Slain by a water moccasin (4 damage) ... on level 5 of the Dungeon. The game lasted 00:06:17 (3291 turns). centipede the Magician (Deep Elf Hedge Wizard) Turns: 3291, Time: 00:06:18 Health: -1/3 AC: 0 Str: 7 XL: 6 Next: 77% Magic: 17/17 EV: 12 Int: 21 God: Gold: 157 SH: 0 Dex: 14 Spells: 7/17 levels left rFire . . . a - melded +0 dagger rCold . . . (offhand unavailable) rNeg . . . h - melded +0 leather armour rPois . c - +0 hat rElec . (no cloak) rCorr . v - melded +0 pair of gloves SInv . (no boots) Will ..... k - amulet of magic regeneration Stlth + g - ring of wizardry HPRegen 0.20/turn (no ring) MPRegen 0.70/turn %: wizardry (x1) @: flux-form, glowing A: contaminating, glow, reduced hp, weak attacks, magic regeneration a: End Transformation You were on level 5 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 157 gold pieces. Inventory: Hand Weapons a - a +0 dagger (melded) y - a +0 falchion Missiles s - a throwing net Armour b - a +0 robe c - a +0 hat (worn) h - a +0 leather armour (melded) v - a +0 pair of gloves (melded) Jewellery g - a ring of wizardry (worn) k - an amulet of magic regeneration (worn) A - an amulet of faith Scrolls l - a scroll of revelation {unknown} m - a scroll of fear {unknown} n - 3 scrolls of teleportation {unknown} t - a scroll of enchant armour {unknown} w - a scroll of summoning {unknown} x - 3 scrolls of identify {unknown} z - a scroll of amnesia {unknown} Potions d - 2 potions of magic e - a potion of might {unknown} f - a potion of ambrosia {unknown} i - 4 potions of curing {unknown} o - a potion of brilliance {unknown} p - 2 potions of cancellation {unknown} q - a potion of mutation {unknown} r - 2 potions of lignification {unknown} u - a potion of moonshine {unknown} Baubles j - a flux bauble Skills: - Level 2.4 Dodging - Level 3.0 Stealth - Level 6.0 Spellcasting - Level 6.0 Conjurations - Level 1.1 Summonings - Level 1.2 Necromancy * Level 2.4 Translocations * Level 2.0 Air Magic * Level 1.8 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Blink Tloc 32% N/A 2% 2 c - Mephitic Cloud Conj/Alch/Air 20% N/A 3% 3 d - Call Imp Summ 20% N/A 4% 2 e - Grave Claw Necr 22% 2d8 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 44% N/A 2% 1 Fugue of the Fallen Necr 11% N/A 8% 3 Vampiric Draining Necr 11% 2d6 8% 3 Ozocubu's Armour Ice 6% N/A 12% 3 Animate Dead Necr 11% N/A 24% 4 Detonation Catalyst Fire/Alch 10% 1d1 56% 5 Borgnjor's Vile Clutch Necr/Erth 4% N/A 61% 5 Manifold Assault Tloc 8% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Vehumet Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand, body armour and gloves are melded. You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion. You kill the scorpion! Your Air Magic skill increases to level 2! You start resting. Magic restored. You start resting. HP restored. Unknown command. An iguana and a water moccasin come into view. Found a runed glaive. Found a stone staircase leading up. You see here an amulet of faith. A - an amulet of faith Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 6% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: a water moccasin You unleash the spiteful dead! The jagged bones skewer the water moccasin! The water moccasin is moderately wounded. The water moccasin is pinned in place! The iguana hisses angrily. You crush the flux bauble in your hand and feel its energy flooding your body. Your body destabilises. Your +0 dagger, +0 leather armour and +0 pair of gloves meld into your body. Casting: Grave Claw (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. Ouch! That really hurt! You die... #### #.#........ ...# #######.......... ##### ##.....†.........< ....#### #...........l..... ##.....# ######.l#......... ...##### #..#......... .### ##..##........ ## #S...##...>..# # ##p##..######## # #..###..# ###############.## ##.# .................####.# ########......##......# # #.############## ########.# .........# ####.....# You could see a water moccasin and an iguana. Vanquished Creatures 2 scorpions 3 bombardier beetles A sleepcap (D:5) Jessica (D:2) An orc wizard (D:5) 4 gnolls 5 adders A ribbon worm (D:4) A dart slug (D:4) 7 orcs 7 endoplasms 3 giant cockroaches 11 hobgoblins 9 quokkas 11 ball pythons 5 bats 4 frilled lizards 4 goblins 7 kobolds 6 rats 93 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | centipede the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 154 | D:1 | Reached skill level 5 in Spellcasting 158 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/10 697 | D:1 | Reached XP level 3. HP: 13/19 MP: 4/12 1295 | D:2 | Noticed Jessica 1301 | D:2 | Killed Jessica 1302 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/14 1337 | D:2 | Identified the +2 robe "Wofittat" {rPois} 1466 | D:2 | Found a faded altar of an unknown god. 1769 | D:3 | Found a radiant altar of Vehumet. 1793 | D:2 | Learned a level 2 spell: Blink 1797 | D:2 | Learned a level 3 spell: Mephitic Cloud 1800 | D:2 | Learned a level 2 spell: Call Imp 1803 | D:2 | Learned a level 2 spell: Grave Claw 1843 | D:3 | Reached XP level 5. HP: 9/28 MP: 9/15 1870 | D:3 | Reached skill level 5 in Conjurations 2509 | D:4 | Reached XP level 6. HP: 32/32 MP: 13/17 3047 | D:5 | Entered Level 5 of the Dungeon 3117 | D:5 | Reached skill level 1 in Air Magic 3135 | D:5 | Reached skill level 1 in Alchemy 3279 | D:5 | Noticed a water moccasin 3291 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic, minmay_pentomino_u4 D:2: layout_loops_ring, angelslayer_ecumenical_altar_broken_walls_simple, uniq_jessica D:3: layout_rooms, nicolae_vehumet_altar_sigil D:4: layout_basic D:5: minmay_bubble_buster, layout_rooms, mainiacjoe_overflow_small_starburst, minmay_temple_entry_fiery Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 5 6 | 6.0 Conjurations | 3 4 6 | 6.0 Air Magic | 2 | 2.0 Alchemy | 1 | 1.8 Stealth | 3 | 3.0 Translocations | 2 | 2.4 Dodging | | 2.4 Summonings | | 1.1 Necromancy | | 1.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 1 || 1 Cast: Magic Dart | 107 | 149 || 256 Mephitic Cloud | | 4 || 4 Grave Claw | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Leather armour | 7 | 16 || 23 Robe | 2 | || 2 Skin | | 1 || 1 Dodge: Dodged | 8 | 10 || 18