Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 2201633562065463300 17 centipede the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Aug 12, 2025. Killed from afar by Terence (9 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:16 (722 turns). centipede the Conjurer (Deep Elf Conjurer) Turns: 722, Time: 00:01:17 Health: 0/15 AC: 3 Str: 4 XL: 2 Next: 44% Magic: 5/8 EV: 10 Int: 22 God: Gold: 45 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Armour a - a +0 robe d - a +0 leather armour (worn) Scrolls e - 2 scrolls of fear {unknown} f - a scroll of enchant armour {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.4 Spellcasting - Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 4% 2 Summon Small Mammal Summ 12% N/A 22% 1 Call Imp Summ 6% N/A 32% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 32% 2 Call Canine Familiar Summ 3% N/A 54% 3 Passwall Erth 3% N/A 54% 3 Swiftness Air 3% N/A 54% 3 Fulminant Prism Conj/Alch 7% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 58% 4 Eringya's Surprising Cr Summ 3% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +0 mace, wearing a +0 chain mail and carrying a wand of flame (100% to hit) The magic dart hits Terence! Terence is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 chain mail and carrying a wand of flame (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence zaps a wand. The puff of flame hits you! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 chain mail and carrying a wand of flame (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 chain mail and carrying a wand of flame (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 chain mail and carrying a wand of flame (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #..† ............ .#.##........... #...#........... ###..............# .......#......... # ##.....#...?....# ##.###....##.........# ##.........@..@.?..(... ....##......##########. ....<....#### ........## ........# ......†.# .......<# ........# ...[....# You could see Terence. Vanquished Creatures An adder (D:2) 2 endoplasms (D:1) A hobgoblin (D:1) A bat (D:2) 2 goblins (D:1) A kobold (D:1) 2 rats 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | centipede the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 658 | D:2 | Reached skill level 5 in Conjurations 658 | D:2 | Reached XP level 2. HP: 4/15 MP: 0/8 713 | D:2 | Noticed Terence 722 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic D:2: layout_rooms, minivault_26, minmay_misc_feat_tower, uniq_terence Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 29 Use: Potion || 2 Armour: Leather armour || 8 Dodge: Dodged || 3