Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 15531974361033449160 12084 centipede the Destroyer (level 11, -2/75 HPs) Began as a Demonspawn Hedge Wizard on Sept 19, 2025. Was a Believer of Makhleb. Succumbed to a water moccasin's poison ... on level 1 of the Lair of Beasts. The game lasted 00:29:19 (13080 turns). centipede the Destroyer (Demonspawn Hedge Wizard) Turns: 13080, Time: 00:29:20 Health: -2/75 AC: 10 Str: 10 XL: 11 Next: 57% Magic: 23/23 EV: 13 Int: 18 God: Makhleb [**....] Gold: 656 SH: 0 Dex: 14 Spells: 18/26 levels left rFire + . . u - +3 dagger (drain) rCold . . . (no offhand) rNeg . . . N - +0 steam dragon scales rPois . g - +0 helmet rElec . l - +0 cloak rCorr . U - +0 pair of boots SInv + E - amulet of magic regeneration Will ..... y - ring of protection from fire Stlth + P - ring of see invisible HPRegen 0.32/turn MPRegen 0.58/turn %: no passive effects @: confused, lethally poisoned (-2 -> -36), ambrosia-drunk A: slimy green scales 1, condensation shield, demonic magic 1, demonic touch 3, teleportitis 1, wild magic 1, evolution 1, efficient magic 1 a: Renounce Religion, Unleash Destruction You were on level 1 of the Lair of Beasts. You worshipped Makhleb. Makhleb was pleased with you. You visited 3 branches of the dungeon, and saw 14 of its levels. You collected 656 gold pieces. Inventory: Hand Weapons u - a +3 dagger of draining (weapon) z - the +3 short sword "Wonam" {heavy, Int+2} (You found it on level 3 of the Dungeon) Int+2: It affects your intelligence (+2). I - a +4 dagger J - the +6 whip of Woe {distort, rC+ Str+3} (You found it on level 5 of the Dungeon) rC+: It protects you from cold. Str+3: It affects your strength (+3). Missiles R - a throwing net Armour b - a scarf of repulsion g - a +0 helmet (worn) l - a +0 cloak (worn) v - a +0 leather armour x - a +0 scale mail of positive energy C - a +0 pair of gloves N - +0 steam dragon scales (worn) U - a +0 pair of boots (worn) Jewellery y - a ring of protection from fire (worn) E - an amulet of magic regeneration (worn) O - a ring of protection from fire P - a ring of see invisible (worn) S - the ring "Ameulyb" {rF- rC+ Int+2 Dex+3 Ice} (You took it off an orc wizard on level 10 of the Dungeon) [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. V - a ring of poison resistance Wands r - a wand of paralysis (8) Q - a wand of flame (11) Scrolls a - a scroll of revelation {unknown} c - 2 scrolls of enchant weapon {unknown} e - 3 scrolls of fog f - a scroll of silence {unknown} i - a scroll of poison {unknown} k - 4 scrolls of amnesia o - 3 scrolls of blinking t - 4 scrolls of teleportation A - 2 scrolls of noise B - 2 scrolls of enchant armour D - 2 scrolls of vulnerability {unknown} H - a scroll of immolation {unknown} M - 2 scrolls of torment T - a scroll of brand weapon {unknown} Potions d - 2 potions of magic h - a potion of berserk rage {unknown} j - a potion of might {unknown} n - a potion of resistance {unknown} s - a potion of enlightenment {unknown} w - a potion of brilliance {unknown} F - a potion of mutation G - a potion of attraction {unknown} K - a potion of cancellation {unknown} L - a potion of haste {unknown} W - a potion of invisibility {unknown} X - a potion of heal wounds {unknown} Baubles q - 3 flux baubles Skills: - Level 3.0 Fighting * Level 4.2 Long Blades * Level 1.1 Armour - Level 6.0 Dodging - Level 7.0 Stealth - Level 8.0 Spellcasting * Level 10.4 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy - Level 4.0 Translocations - Level 3.0 Air Magic - Level 3.0 Alchemy - Level 3.0 Invocations - Level 3.0 Evocations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Blink Tloc 56% N/A 4% 2 c - Mephitic Cloud Conj/Alch/Air 35% N/A 5% 3 d - Call Imp Summ 28% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Foxfire Conj/Fire 100% 2x1d9 2% 1 Hailstorm Conj/Ice 33% 3d8 6% 3 Teleport Other Tloc 28% N/A 9% 3 Summon Small Mammal Summ 56% N/A 10% 1 Grave Claw Necr 28% 2d9 14% 2 Construct Spike Launche Frge 18% 2d3 21% 2 Call Canine Familiar Summ 14% N/A 26% 3 Confusing Touch Hex 9% N/A 36% 3 Dazzling Flash Hex/Fire 18% N/A 36% 3 Launch Clockwork Bee Frge 9% N/A 36% 3 Dispel Undead Necr 14% 3d10 61% 4 Eringya's Surprising Cr Summ 14% N/A 63% 4 Forge Blazeheart Golem Fire/Frge 9% N/A 75% 4 Silence Hex/Air 8% N/A 87% 5 Curse of Agony Necr 14% N/A 90% 5 Starburst Conj/Fire 16% 6d6 91% 6 Dispersal Tloc 14% N/A 98% 6 Gell's Gavotte Tloc 14% 2d(17-26) 98% 6 Plasma Beam Fire/Air 8% 2x1d18 100% 6 Haunt Necr/Summ 7% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:7 Lair (1/5) D:10 Orc (0/2) D:10 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Shops: D:1 * Innate Abilities, Weirdness & Mutations You are partially covered in slimy green scales. (AC +2) A meltable shield of frost defends you. (SH +4) Spells you cast may paralyse adjacent enemies. Your touch may irresistibly damage your foes and sap their willpower. You are occasionally teleported next to monsters. Your spells are a little harder to cast, but a little more powerful. You have hidden genetic potential. Spells you cast cost 1 less MP (to a minimum of 1). Message History Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. Malevolent energies surge around you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The water moccasin poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is severely wounded. Malevolent energies surge around you. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. You are confused. You feel invigorated. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you but does no damage. You bump into the rock wall. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin barely misses you. It was a potion of mutation. You feel extremely strange. You gain a new grip on the flow of your magic. You feel weirdly uncertain. You feel a hidden potential growing inside you. You feel less in control of your magic. You die... ......................# ######†................ #.#####..#..#..... #.#.........#..... #.+.........#..... #.#............... #...........#..... #.#.........+..... #@#.........#..... #S######.#### #........... .............. ............. .. .?............. .............P# ###...#+.##.### .... .. .# You could see a water moccasin. Vanquished Creatures A two-headed ogre (D:8) 2 ugly things (D:11) A cyclops (D:11) 2 manticores (D:11) 6 elephants 2 cane toads (Lair:1) An unseen horror (D:11) 3 trolls Sigmund (D:2) A wraith (D:9) 2 wyverns 5 yaks (D:10) Eustachio (D:4) 2 basilisks A steam dragon (D:7) A warg (D:10) 4 vampire mosquitoes (D:10) An acid dragon (D:10) 3 water moccasins An ice beast (D:3) A sky beast (D:7) An orc warrior (D:7) A black bear (D:4) 2 ogres A wolf (D:10) 5 centaurs 2 kobold brigands A bullfrog (Lair:1) A gnoll sergeant (D:9) A scorpion (D:5) A marrowcuda (D:9) 3 wights (D:6) 3 killer bees (D:9) 5 howler monkeys (D:8) 2 bombardier beetles 4 hounds 3 jellies 12 orc priests Terence (D:2) 3 iguanas 15 orc wizards 8 gnolls 6 adders A shadow imp (D:5) 2 white imps (D:4) 2 ufetubi (D:5) 6 dart slugs 17 orcs 14 endoplasms 5 giant cockroaches 7 hobgoblins 4 jackals (D:3) 4 quokkas 5 ball pythons 4 bats 7 frilled lizards 4 goblins 20 kobolds 6 rats 231 creatures vanquished. Vanquished Creatures (others) A gnoll (D:12) 1 creature vanquished. Grand Total: 232 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | centipede the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 316 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 316 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 547 | D:1 | Reached skill level 3 in Conjurations 637 | D:1 | Found Oqis's General Store. 1517 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1517 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 1752 | D:2 | Noticed Terence 1798 | D:1 | Learned a level 2 spell: Blink 1802 | D:1 | Learned a level 3 spell: Mephitic Cloud 1805 | D:1 | Learned a level 2 spell: Call Imp 2239 | D:2 | Noticed Sigmund 2246 | D:2 | Killed Sigmund 2247 | D:2 | Reached skill level 5 in Conjurations 2247 | D:2 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 2247 | D:2 | Reached XP level 4. HP: 26/30 MP: 4/8 2247 | D:2 | Gained mutation: Your touch may inflict irresistible damage | on your foes. [demonic ancestry] 2247 | D:2 | Reached XP level 5. HP: 30/35 MP: 4/9 2623 | D:2 | Killed Terence 2821 | D:3 | Identified the +3 short sword "Wonam" {heavy, Int+2} 2868 | D:3 | Reached XP level 6. HP: 41/41 MP: 2/10 3137 | D:3 | Found a faded altar of an unknown god. 3641 | D:4 | Found a sacrificial altar of Ru. 3646 | D:4 | Reached skill level 6 in Conjurations 3652 | D:4 | Reached skill level 1 in Long Blades 3830 | D:4 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 3830 | D:4 | Reached XP level 7. HP: 23/46 MP: 2/13 3964 | D:4 | Identified the medusa talisman "Siozig" {*Silence rF+ Str+3 | Dex+3} 4112 | D:4 | Noticed Eustachio 4121 | D:4 | Killed Eustachio 4122 | D:4 | Reached skill level 5 in Spellcasting 4886 | D:4 | Got the Handbook of the Horrible Serac 4974 | D:5 | Entered Level 5 of the Dungeon 5042 | D:5 | Reached XP level 8. HP: 53/53 MP: 10/15 5101 | D:5 | Identified the +6 whip of Woe {distort, rC+ Str+3} 5116 | D:5 | Found a shimmering altar of Xom. 5268 | D:5 | Reached skill level 1 in Fighting 5789 | D:5 | Reached skill level 5 in Stealth 6879 | D:7 | Reached skill level 1 in Translocations 7068 | D:7 | Reached skill level 1 in Air Magic 7068 | D:7 | Reached skill level 1 in Alchemy 7367 | D:7 | Reached XP level 9. HP: 58/63 MP: 13/16 7423 | D:7 | Found an iron altar of Okawaru. 7423 | D:7 | Found a basalt altar of Yredelemnul. 7499 | D:7 | Found a staircase to the Ecumenical Temple. 7649 | Temple | Entered the Ecumenical Temple 7676 | Temple | Became a worshipper of Makhleb the Destroyer 8465 | D:8 | Found a sparkling altar of Nemelex Xobeh. 9002 | D:9 | Reached skill level 1 in Invocations 9040 | D:9 | Reached skill level 1 in Evocations 9045 | D:9 | Reached * piety under Makhleb 9150 | D:9 | Noticed a two-headed ogre 9410 | D:8 | Killed a two-headed ogre 9411 | D:8 | Reached XP level 10. HP: 70/70 MP: 13/18 9826 | D:10 | Entered Level 10 of the Dungeon 9885 | D:10 | Found a staircase to the Orcish Mines. 9895 | D:10 | Found a roughly hewn altar of Beogh. 9950 | D:10 | Found a staircase to the Lair. 9952 | D:10 | Identified the ring "Ameulyb" {rF- rC+ Int+2 Dex+3 Ice} 10288 | D:10 | Reached skill level 5 in Dodging 10288 | D:10 | Reached skill level 7 in Conjurations 10449 | D:10 | Identified the medusa talisman of the Skvader {rF+ SInv} 10483 | D:10 | Reached ** piety under Makhleb 10726 | D:11 | Noticed a cyclops 10735 | D:11 | Killed a cyclops 10917 | D:11 | Noticed a manticore 11065 | D:11 | Killed a manticore 11066 | D:11 | Reached skill level 8 in Conjurations 11066 | D:11 | Gained mutation: Your touch may irresistibly damage your | foes and sap their willpower. [demonic ancestry] 11066 | D:11 | Reached XP level 11. HP: 63/75 MP: 17/22 11275 | D:11 | Identified the +0 barding of the Nine Coins {Str+3} 12069 | D:12 | Noticed a two-headed ogre 12308 | Lair:1 | Entered Level 1 of the Lair of Beasts 12348 | Lair:1 | Reached skill level 9 in Conjurations 12794 | Lair:1 | Reached skill level 10 in Conjurations 13072 | Lair:1 | Reached skill level 1 in Armour 13079 | Lair:1 | HP: 1/75 [water moccasin (4)] 13080 | Lair:1 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 13080 | Lair:1 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 13080 | Lair:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 13080 | Lair:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 13080 | Lair:1 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_basic, serial_shops, nicolae_shop_gibbet_a_chance, minmay_misc_feat_roman D:2: minmay_spotlight, layout_basic, uniq_sigmund, uniq_terence D:3: layout_basic, hellmonk_ecumenical_altar_zigzags, grunt_decor_mini_mirrors D:4: cheibrodos_fertilizer, layout_basic, nicolae_ru_awakened_eye, serial_library_hellmonk_metal_room, uniq_eustachio D:5: layout_loops_ring, mainiacjoe_overflow_alcove_4 D:6: layout_gridville D:7: nicolae_BIG_FREAKIN_CUBE, layout_loops_ring, gammafunk_temple_overflow_wave, minmay_temple_entry_trees, minivault_23 D:8: layout_cave_pods, nemelex_diamond_rough_becter D:9: layout_irregular_city, gammafunk_temple_overflow_elements D:10: layout_basic, erik_lair_orcish_takeover, minmay_orc_entry_temple_small D:11: layout_layer_cave D:12: hangedman_elemental_death_ray, layout_loops_cross Temple: regret_index_temple_waves Lair:1: layout_chaotic_city Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Conjurations | 3 5 6 8 10 | 10.4 Stealth | 2 3 4 6 7 | 7.0 Long Blades | 1 3 4 | 4.2 Spellcasting | 4 5 7 8 | 8.0 Dodging | 2 3 4 5 6 | 6.0 Fighting | 3 | 3.0 Translocations | 1 4 | 4.0 Air Magic | 1 3 | 3.0 Alchemy | 1 3 | 3.0 Invocations | 2 3 | 3.0 Evocations | 2 3 | 3.0 Armour | 1 | 1.1 Summonings | | 1.0 Necromancy | | 1.1 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Dagger | 16 | 21 | 79 | 71 || 187 Touch | | 4 | 2 | 9 || 15 Cast: Magic Dart | 84 | 74 | 261 | 202 || 621 Mephitic Cloud | | 1 | 10 | 18 || 29 Blink | | | 1 | 7 || 8 Call Imp | | | 1 | 1 || 2 Evoke: Wand | | | | 1 || 1 Use: Scroll | | | 5 | 3 || 8 Potion | | | 2 | 6 || 8 Stab: Paralysed | 4 | 12 | 49 | 45 || 110 Sleeping | | 2 | 7 | 5 || 14 Confused | | | | 3 || 3 Armour: Robe | 9 | | | || 9 Leather armour | 1 | 10 | 64 | || 75 Steam dragon scal | | | 36 | 159 || 195 Dodge: Dodged | 11 | 8 | 52 | 136 || 207 Block: Other | 1 | 4 | 16 | 28 || 49