Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 3580762509260867396 29 centipede the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Hedge Wizard on Dec 7, 2025. Got out of the dungeon alive. The game lasted 00:02:00 (1240 turns). centipede the Conjurer (Demonspawn Hedge Wizard) Turns: 1240, Time: 00:02:01 Health: 24/24 AC: 2 Str: 16 XL: 3 Next: 1% Magic: 7/7 EV: 11 Int: 18 God: Gold: 14 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - +6 ring of strength HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: demonic guardian 1, big brain 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) m - the +11 sling of Corpus Delicti {drain, Int+3} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery j - a +6 ring of strength (worn) Scrolls e - a scroll of silence {unknown} i - a scroll of vulnerability {unknown} l - a scroll of noise {unknown} n - a scroll of fog {unknown} o - a scroll of identify {unknown} Potions d - a potion of magic f - a potion of curing {unknown} g - 2 potions of attraction {unknown} h - 2 potions of mutation {unknown} k - 2 potions of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting * Level 3.5 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy - Level 0.8 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 12% N/A 16% 2 Grave Claw Necr 12% 2d7 16% 2 Blink Tloc 10% N/A 17% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You have an unusually large brain. (Int +2) Message History Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You completely miss the ribbon worm. The ribbon worm is almost dead. The ribbon worm barely misses you. You hit the ribbon worm. You kill the ribbon worm! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 10, Int 16, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. HP restored. You see here a rat skeleton. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a +0 dagger; a goblin skeleton You see here a +0 club. There is a staircase leading out of the dungeon here. You have escaped! ##..........###.#....## ##.###..# #.....#######.(......###..# #... ##....#####...###....##...###.#. #..#..#.......# ##.........#..#. ##.###........## ##)#.#....#.... #..# #......#..#####...##......## #..###......##.......#####....##. ##...........##.....## #...#.#.. ######.......##.@.### #÷.###... ..# #........#...### ##..#..... #.####........##....####..##.#... #...##.........###...#...##..#... ##.).............##...^.###.##... ##.##........[.................. #....÷.............######.##... ####........................... #....∩.......#......##.##... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) An endoplasm (D:1) 3 hobgoblins A quokka (D:1) 3 ball pythons 5 bats A frilled lizard (D:2) 5 goblins (D:1) 3 kobolds (D:1) 7 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | centipede the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 269 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 269 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 426 | D:1 | Found Rogur's Antique Armour Boutique. 904 | D:2 | Found a faded altar of an unknown god. 998 | D:2 | Identified the +11 sling of Corpus Delicti {drain, Int+3} 1142 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1142 | D:2 | Reached XP level 3. HP: 21/24 MP: 0/7 1240 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_rooms, serial_shops, shop D:2: layout_basic, ebering_ecumenical_altar_ruins, serial_shops, nicolae_shop_crystal Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.5 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 3.0 Summonings | | 1.0 Necromancy | | 1.1 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Dagger || 12 Cast: Magic Dart || 66 Armour: Robe || 6 Dodge: Dodged || 8