Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 10674707877375889871 28 centipede the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Hedge Wizard on Dec 7, 2025. Got out of the dungeon alive. The game lasted 00:02:32 (1600 turns). centipede the Conjurer (Demonspawn Hedge Wizard) Turns: 1600, Time: 00:02:33 Health: 24/24 AC: 6 Str: 10 XL: 3 Next: 0% Magic: 7/7 EV: 10 Int: 16 God: Gold: 63 SH: 5 Dex: 12 Spells: 5/8 levels left rFire . . . a - +0 dagger rCold + . . (no offhand) rNeg . . . o - +0 leather armour rPois . n - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... m - amulet of reflection Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: reflection @: no status effects A: demonic guardian 1, sharp scales 1, cold resistance 1, no potion heal 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe c - a +0 hat n - a +2 hat (worn) o - a +0 leather armour (worn) Jewellery m - an amulet of reflection (worn) Scrolls f - 2 scrolls of identify {unknown} g - a scroll of teleportation {unknown} h - a scroll of fear {unknown} i - a scroll of revelation {unknown} j - 2 scrolls of fog {unknown} k - a scroll of immolation {unknown} l - 2 scrolls of amnesia {unknown} Potions d - a potion of magic e - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting * Level 3.5 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy - Level 0.8 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 6% 1 b - Blink Tloc 10% N/A 26% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 18% 3d8 16% 2 Grave Claw Necr 10% 2d7 24% 2 Call Imp Summ 10% N/A 26% 2 Lesser Beckoning Tloc 10% N/A 26% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You are partially covered in razor-sharp scales. (AC +1, Slay +1) You are cold resistant. (rC+) Potions are less effective at restoring your health. Message History Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. An endoplasm is nearby! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is almost dead. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. An endoplasm is nearby! The endoplasm hits you. Okay, then. Okay, then. Okay, then. Unknown command. a - a +0 dagger (weapon) The endoplasm barely misses you. You hit the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. What level of the Dungeon? (default 2, ? - help) HP restored. You see here a rat corpse. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open gate here. You see here a quill talisman. Magic restored. There is a staircase leading out of the dungeon here. You have escaped! ≈~≈~[...♣#.# #.#######... ≈≈≈≈...%♣#.# #......####. ≈~~.....P#.# #..##### #. ≈~.......#.###########..# #. ≈≈~~....P#..............# #. ≈≈≈.....♣##############.########. ≈≈≈......♣P.P.♣ #.#........ ≈≈~~..........♣♣♣♣ #.#.####### ≈≈~....P.♣.....♣@♣ #...# ≈≈≈~............P♣ ##### ≈≈≈≈~............♣ ≈≈≈~~≈...........♣ ≈≈≈≈≈≈~~~..~~..♣♣♣♣ ≈≈≈≈≈≈≈≈≈~~~≈≈≈≈≈≈♣ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈♣ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ##################### There were no monsters in sight! Vanquished Creatures A gnoll (D:2) 3 giant cockroaches (D:1) 4 hobgoblins (D:1) 2 bats (D:1) 2 endoplasms 2 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:2) A rat (D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | centipede the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 512 | D:1 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 512 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 1260 | D:2 | Learned a level 2 spell: Blink 1310 | D:2 | Gained mutation: You are cold resistant. (rC+) [mutagenic | glow] 1343 | D:2 | Gained mutation: Potions are less effective at restoring | your health. [mutagenic glow] 1532 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1532 | D:2 | Reached XP level 3. HP: 21/24 MP: 0/7 1600 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.5 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 3.0 Summonings | | 1.0 Necromancy | | 1.1 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Dagger || 32 Trident || 1 Cast: Magic Dart || 52 Armour: Robe || 21 Leather armour || 1 Dodge: Dodged || 38 Block: Other || 4 Reflection || 1