Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 11150851880043045727 32 centipede the Magician (level 3, 24/24 HPs) Began as a Demonspawn Hedge Wizard on Dec 30, 2025. Got out of the dungeon alive. The game lasted 00:02:08 (1140 turns). centipede the Magician (Demonspawn Hedge Wizard) Turns: 1140, Time: 00:02:09 Health: 24/24 AC: 2 Str: 10 XL: 3 Next: 8% Magic: 5/7 EV: 11 Int: 16 God: Gold: 31 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: demonic guardian 1, powered by pain 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - 2 scrolls of identify {unknown} f - 2 scrolls of fog {unknown} Potions d - a potion of magic g - a potion of might {unknown} Skills: - Level 0.2 Fighting - Level 0.1 Short Blades - Level 2.0 Dodging - Level 1.9 Stealth - Level 3.3 Spellcasting * Level 2.7 Conjurations - Level 1.2 Summonings - Level 1.1 Necromancy - Level 0.8 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Blink Tloc 10% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 12% N/A 17% 2 Grave Claw Necr 12% 2d7 17% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You sometimes gain a little power by taking damage. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (wandering, hasn't noticed you, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka comes into view. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (wandering, hasn't noticed you, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a frilled lizard corpse. You see here a quokka corpse. There is a staircase leading out of the dungeon here. You have escaped! #..#.#.############# ##. ...................# #.. ........##.........# #.. ........##.........#####.. #....$.......##......... J##............##......... ......................#### ...................†..#### .........@......†.##..##.. ........>.........##..##.. ..)...................##.. ......................##.. .##.........[..##.....##.# #.........^..##.....##.# ......##............)..# ...... #..........###### ............# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) 6 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) 3 endoplasms (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | centipede the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 170 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 170 | D:1 | Reached XP level 2. HP: 7/19 MP: 0/6 173 | D:1 | Learned a level 2 spell: Blink 1040 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1040 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/7 1140 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | | 0.2 Short Blades | | 0.1 Stealth | | 1.9 Spellcasting | | 3.3 Conjurations | | 2.7 Summonings | | 1.2 Necromancy | | 1.1 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Dagger || 56 Cast: Magic Dart || 63 Armour: Robe || 33 Dodge: Dodged || 59