Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 5004401858200464371 30 centipede the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Hedge Wizard on Jan 24, 2026. Got out of the dungeon alive. The game lasted 00:01:22 (752 turns). centipede the Conjurer (Demonspawn Hedge Wizard) Turns: 752, Time: 00:01:22 Health: 24/24 AC: 2 Str: 10 XL: 3 Next: 3% Magic: 3/7 EV: 11 Int: 16 God: Gold: 17 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: wreathed by umbra A: demonic guardian 1, foul shadow 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - a scroll of teleportation {unknown} f - a scroll of enchant weapon {unknown} Potions d - a potion of magic g - a potion of lignification {unknown} h - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting * Level 3.5 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy - Level 0.8 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 10% N/A 19% 2 Grave Claw Necr 10% 2d7 19% 2 Blink Tloc 10% N/A 21% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History The dart slug is moderately wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (moderately wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. The dart slug launches a dart at you. The slug dart misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The dart slug launches a dart at you. The slug dart hits you. The dart slug closely misses you. You see here a jackal corpse. You hit the dart slug but do no damage. The dart slug is severely wounded. The dart slug barely misses you. You hit the dart slug. You kill the dart slug! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! #....#####..#.#.................. #...##...##...#........#......... ##.##.....#..##........#......... #.##.....#..###.#####.......#### ##.##.....#.......).####........# #...##...##>..#####..........##.. #+...'###+...+#...##..#......#### #...###.....#.....#.......÷.# # #.#...⌠.....#..@..#..|......# # #.##........#.....#.........# # #+....#......'#...##.........#### #...########..#####..........)... .....# ##.................... #.##.# ####................. #.##.# #...............). #.##.# #................. #)##.. #....###..>......# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms (D:1) A hobgoblin (D:1) 4 jackals (D:1) A ball python (D:1) 3 frilled lizards (D:1) 3 giant cockroaches (D:1) A goblin (D:1) 2 kobolds (D:1) 2 quokkas (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | centipede the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 261 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 261 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 725 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 725 | D:1 | Reached XP level 3. HP: 23/24 MP: 1/7 752 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.5 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 3.0 Summonings | | 1.0 Necromancy | | 1.1 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Dagger || 38 Cast: Magic Dart || 56 Armour: Robe || 18 Dodge: Dodged || 37