Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 17258425827090863915 90 centipede the Conjurer (level 4, -1/30 HPs) Began as a Demonspawn Hedge Wizard on Jan 24, 2026. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:22 (1894 turns). centipede the Conjurer (Demonspawn Hedge Wizard) Turns: 1894, Time: 00:03:23 Health: -1/30 AC: 2 Str: 10 XL: 4 Next: 32% Magic: 1/8 EV: 11 Int: 16 God: Gold: 149 SH: 4 Dex: 13 Spells: 3/9 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slightly contaminated A: claws 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 149 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls f - 2 scrolls of teleportation {unknown} g - a scroll of fog {unknown} h - a scroll of noise {unknown} k - 2 scrolls of fear {unknown} Potions d - a potion of magic e - 4 potions of might {unknown} i - 3 potions of curing {unknown} j - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting * Level 4.6 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy - Level 0.8 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 2% 1 b - Blink Tloc 10% N/A 21% 2 c - Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 10% N/A 19% 2 Grave Claw Necr 10% 2d7 19% 2 Freezing Cloud Conj/Ice/Air 3% 6-21 95% 5 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. A meltable shield of frost defends you. (SH +4) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! You die... ##....# #.##### .# ##...#.# #.# ... ##......#####.# #..##.......##....#### ### ....................# #.. ###.........##.#####.# #.# #..........###.# #.# #### #.# #.#.#).<...j.# #.# ##.###... #.# ..........#@# #.# #.....### #.# ###..>†.##.# #.####.....# # #<# #.....##.###......###.### #†# ###.###.#................ #.#########.# ##.################ #...........# ### ############# You could see a gnoll. Vanquished Creatures 5 gnolls (D:2) 2 adders (D:2) A dart slug (D:1) 3 endoplasms A giant cockroach (D:2) 2 hobgoblins 2 quokkas (D:1) 4 ball pythons 3 bats (D:1) A frilled lizard (D:1) 2 goblins 3 kobolds 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | centipede the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 278 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 278 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/6 451 | D:1 | Reached skill level 3 in Conjurations 1136 | D:2 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 1136 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1287 | D:2 | Learned a level 2 spell: Blink 1291 | D:2 | Learned a level 3 spell: Mephitic Cloud 1305 | D:2 | Reached skill level 4 in Conjurations 1610 | D:2 | Reached XP level 4. HP: 30/30 MP: 0/8 1894 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_ring D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 3 4 | 4.6 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 3.0 Summonings | | 1.0 Necromancy | | 1.1 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 16 | || 16 Cast: Magic Dart | 75 | 23 || 98 Armour: Robe | 23 | 4 || 27 Dodge: Dodged | 7 | 4 || 11 Block: Other | 4 | 4 || 8