Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 3816754414803571218 8 centipede the Magician (level 2, 19/19 HPs) Began as a Demonspawn Hedge Wizard on Jan 25, 2026. Got out of the dungeon alive. The game lasted 00:01:19 (301 turns). centipede the Magician (Demonspawn Hedge Wizard) Turns: 301, Time: 00:01:20 Health: 19/19 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 6/6 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . h - +0 dagger (drain) rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger h - a +0 dagger of draining (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls g - a scroll of identify {unknown} Potions d - a potion of magic e - a potion of enlightenment {unknown} f - a potion of heal wounds {unknown} i - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting * Level 2.7 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy - Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 10% 2d7 21% 2 Blink Tloc 8% N/A 22% 2 Call Imp Summ 8% N/A 22% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The kobold shouts! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your magical contamination has completely faded away. Key pressed, stopping explore. Key pressed, stopping explore. i - a green potion A kobold comes into view. It is wielding a +0 club. Found a stone staircase leading down. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (asleep, 100% to hit) The magic dart hits the kobold. The kobold is heavily wounded. The kobold shouts! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You have reached level 2! Your demonic ancestry asserts itself... Your magic begins to regenerate rapidly. There is a staircase leading out of the dungeon here. You have escaped! ###.. ..#.#. #..... ####.... ...... #..... ........ .#... #..... #......####.... #..... #...........# ###.## .##...........######..## #.....##.###............ .... #.....##.....#....# .^..##.@.....#....#..... .....#.....##.....#....# #.....##.###............ .##..................... ##............###.##.## ##......####..## #...... ........#...#.# ###...# .#####..#....†## #...# ###...#..#..# #...# There were no monsters in sight! Vanquished Creatures 3 jackals (D:1) 2 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | centipede the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 274 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 274 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 301 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_loops_cross, hellmonk_ecumenical_altar_arch_garden, serial_glass, glass_columns_b, glass_columns_a, minmay_small_reverse_x Action || total ---------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 15 Stab: Distracted || 1 Armour: Robe || 6 Dodge: Dodged || 5