Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 2694138930328612547 29 centipede the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Hedge Wizard on Jan 25, 2026. Got out of the dungeon alive. The game lasted 00:01:26 (863 turns). centipede the Conjurer (Demonspawn Hedge Wizard) Turns: 863, Time: 00:01:26 Health: 24/24 AC: 2 Str: 10 XL: 3 Next: 1% Magic: 2/7 EV: 11 Int: 16 God: Gold: 61 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg + . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... k - amulet of the acrobat Stlth ++ e - ring of flight HPRegen 0.24/turn j - ring of positive energy MPRegen 0.10/turn %: acrobat @: flying A: hooves 1, powered by death 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery e - a ring of flight (worn) j - a ring of positive energy (worn) k - an amulet of the acrobat (worn) Scrolls f - a scroll of vulnerability {unknown} g - a scroll of summoning {unknown} Potions d - a potion of magic h - a potion of mutation {unknown} i - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting * Level 3.5 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy - Level 0.8 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 10% N/A 19% 2 Grave Claw Necr 10% 2d7 19% 2 Blink Tloc 10% N/A 21% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. You regenerate a little health from kills. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! An endoplasm is nearby! An endoplasm is nearby! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your feet thicken and deform. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! ## #.# #...##......# #.... ##.# #..##.......# ##... #..# #..#........# #... #.## #..#.ß......# #... ##.# #.÷#........####... #..# #..##.............. #.## #...##...)..####... #.#####....#......# #... #########.##..'.@..'......# #..> ..............#....#..#.### #### ##.....##.#####...##..#.### #.....##.#...#..##...#...# ##..........###..#....#...# ..........#####..#.ß..#...# .......#......#..#........# ##.....#.######..##...#...# .......#.######...##..#...### There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) 3 hobgoblins (D:1) 6 jackals (D:1) 4 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | centipede the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 276 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 276 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/6 850 | D:1 | Discovered your monstrous ancestry. 850 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 850 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/7 863 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.5 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 3.0 Summonings | | 1.0 Necromancy | | 1.1 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Dagger || 46 Cast: Magic Dart || 47 Armour: Robe || 38 Dodge: Dodged || 51