Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 17134347410077734085 34 centipede the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Hedge Wizard on Jan 30, 2026. Got out of the dungeon alive. The game lasted 00:01:40 (1370 turns). centipede the Conjurer (Demonspawn Hedge Wizard) Turns: 1370, Time: 00:01:41 Health: 24/24 AC: 2 Str: 10 XL: 3 Next: 14% Magic: 6/7 EV: 11 Int: 16 God: Gold: 22 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: wreathed by umbra A: demonic guardian 1, foul shadow 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery j - a ring of resist corrosion (worn) Scrolls g - 2 scrolls of teleportation {unknown} Potions d - 2 potions of magic e - 2 potions of heal wounds {unknown} f - 4 potions of curing {unknown} h - a potion of resistance {unknown} i - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting * Level 3.6 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy - Level 0.8 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 10% N/A 19% 2 Grave Claw Necr 10% 2d7 19% 2 Blink Tloc 10% N/A 21% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (water, moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder but does no damage. The adder is almost dead. The adder barely misses you. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, umbra, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. What level of the Dungeon? (default 2, ? - help) There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! #.# ##..#####§§≈≈≈§§#####..##.... #.###.### #≈≈≈..(..§≈≈# ###.##### #.##.## #........§§.# ##.# ## ..##.# ######'###### #.###. ####.##### ####ß'ß#### ######.#.. #.##...###.........###..≈##.##. ###.#....##...........##..§§#.#.. ..#.#....#............##...§#.#.# #...'...........@.....ß'..(≈'.#.. ###.#....#............'#..(§#.##. #.#....##...........##..§§#.##. #.##...###.........###..≈##.#.. ####.##### ###ß+ß#ß### #####.##.. ..##.# ######+###### #.##.. #.##.## #)...§......# ##.##.. #.###.### #≈≈≈.....≈§≈# ###.###.. #.# ##..#####≈≈≈≈≈≈≈#####..## #.. There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 giant cockroaches (D:1) 5 hobgoblins (D:1) 4 jackals (D:1) 3 ball pythons (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) 3 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | centipede the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 409 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 409 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 1319 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1319 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1370 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_loops_ring, glass_columns_a D:2: kb_forest_paths, layout_basic, chequers_serial_rivers_micro_e Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.6 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 3.0 Summonings | | 1.0 Necromancy | | 1.1 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Dagger || 18 Cast: Magic Dart || 60 Armour: Robe || 14 Dodge: Dodged || 17