Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 347860572402312825 13 centipede the Magician (level 2, 19/19 HPs) Began as a Demonspawn Hedge Wizard on Feb 6, 2026. Got out of the dungeon alive. The game lasted 00:02:10 (450 turns). centipede the Magician (Demonspawn Hedge Wizard) Turns: 450, Time: 00:02:10 Health: 19/19 AC: 3 Str: 10 XL: 2 Next: 24% Magic: 6/6 EV: 11 Int: 14 God: Gold: 34 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves {Fire} SInv + (no boots) Will ..... (no amulet) Stlth ++ e - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: demonic touch 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) d - a +0 pair of gloves of fire (worn) Jewellery e - a ring of see invisible (worn) Potions g - a potion of magic d - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting * Level 3.0 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy - Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 10% 2d7 21% 2 Blink Tloc 8% N/A 22% 2 Call Imp Summ 8% N/A 22% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 38% 3 Gloom Hex/Necr 6% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your touch may inflict minor irresistible damage on your foes. Message History Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. A jackal comes into view. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal but does no damage. The jackal barks! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Your Conjurations skill increases to level 3! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a jackal corpse. Your magical contamination has completely faded away. There is a staircase leading out of the dungeon here. You have escaped! ######## ######....#.## #....)###..#.##### #@........###..... #>.....##..#.##### #......##....# #######.##....# ####.......###...## ..#...##.........# ......##.........# .... #............).# .... ##.............# There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 2 ball pythons (D:1) 2 bats (D:1) A kobold (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | centipede the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 296 | D:1 | Discovered your monstrous ancestry. 296 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 296 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 450 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 3.0 Summonings | | 1.0 Necromancy | | 1.1 Translocations | | 0.8 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Dagger || 8 Touch || 1 Cast: Magic Dart || 27 Armour: Robe || 2 Dodge: Dodged || 5