Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 339237384272790340 288 centipede the Conjurer (level 6, 41/41 HPs) Began as a Demonspawn Hedge Wizard on Feb 8, 2026. Got out of the dungeon alive. The game lasted 00:04:45 (3722 turns). centipede the Conjurer (Demonspawn Hedge Wizard) Turns: 3722, Time: 00:04:46 Health: 41/41 AC: 6 Str: 16 XL: 6 Next: 9% Magic: 10/10 EV: 11 Int: 16 God: Gold: 140 SH: 0 Dex: 19 Spells: 5/11 levels left rFire . . . (100%) e - +2 war axe (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) j - +0 pair of gloves {Fire} SInv . i - +0 pair of boots Will ..... (no amulet) Stlth ++ d - +6 ring of strength HPRegen 0.26/turn f - +6 ring of dexterity MPRegen 0.12/turn %: no passive effects @: no status effects A: horns 1, yellow scales 1, demonic guardian 1, demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +2 war axe of electrocution (weapon) Missiles h - a throwing net Armour b - a +0 robe (worn) c - a +0 hat (worn) g - the +1 ring mail of Bedevilment {rC+ Int+6 Dex+2} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. i - a +0 pair of boots (worn) j - a +0 pair of gloves of fire (worn) k - the +2 ring mail of Shielding {MP+4} (You found it on level 3 of the Dungeon) MP+4: It affects your magic capacity (+4). It cannot be enchanted further. Jewellery d - a +6 ring of strength (worn) f - a +6 ring of dexterity (worn) Wands b - a wand of acid (6) c - a wand of roots (9) Scrolls c - 3 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of vulnerability {unknown} h - a scroll of immolation {unknown} k - a scroll of enchant armour {unknown} Potions g - a potion of magic f - 2 potions of curing {unknown} j - a potion of attraction {unknown} l - a potion of heal wounds {unknown} Skills: * Level 0.4 Long Blades - Level 1.7 Dodging * Level 2.4 Stealth * Level 3.2 Spellcasting * Level 5.9 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy - Level 0.8 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Blink Tloc 10% N/A 19% 2 c - Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 9% 2 Summon Small Mammal Summ 20% N/A 12% 1 Grave Claw Necr 12% 2d7 17% 2 Call Imp Summ 10% N/A 19% 2 Passwall Erth 2% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You are partially covered in yellow scales. (AC +2) A weak demonic guardian rushes to your aid. Spells you cast may paralyse adjacent enemies. Message History Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is moderately wounded. Malevolent energies surge around you. The water moccasin bites you but does no damage. The water moccasin bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. Malevolent energies surge around you. The water moccasin becomes paralysed! The helpless water moccasin fails to defend itself. You hit the water moccasin. Lightning courses through the water moccasin!! You kill the water moccasin! Your Stealth skill increases to level 2! You have reached level 6! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. You now have 140 gold pieces (gained 4). Things that are here: a +0 whip; 4 stones; a kobold skeleton Done exploring. Done exploring. Done exploring. Done exploring. What level of the Dungeon? (default 3, ? - help) You see here a +0 club. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! ............#................'... ###^........#.#.#.#..........#### ###.........#.#.#............# # .......######.#.#.#....####### # .......# #.#........########## .......######.#####....#......... ..............#PPP#....#......... .......########~~~##...#......... .............'..@..'...#......... .............##♣.♣##...#......... #÷#.############'##....#......... #.#..............##.#..#......... #.##########.......).>.#......... #.#................##............ ...................##............ #.#.####......#.#####............ #...........#................#### There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) An ogre (D:3) Ijyb (D:3) 2 adders (D:2) 4 dart slugs An orc (D:3) A ribbon worm (D:2) 6 endoplasms 4 hobgoblins A jackal (D:2) 4 quokkas (D:2) 6 ball pythons 4 bats 4 frilled lizards 5 goblins 5 kobolds 9 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | centipede the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 331 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 331 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 646 | D:1 | Reached skill level 3 in Conjurations 719 | D:1 | Found a faded altar of an unknown god. 1382 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1382 | D:2 | Reached XP level 3. HP: 17/24 MP: 7/7 1387 | D:2 | Learned a level 2 spell: Blink 1391 | D:2 | Learned a level 3 spell: Mephitic Cloud 1696 | D:2 | Identified the +1 ring mail of Bedevilment {rC+ Int+6 | Dex+2} 1822 | D:2 | Reached skill level 4 in Conjurations 2636 | D:3 | Encountered Ijyb 2649 | D:3 | Killed Ijyb 2650 | D:3 | Reached XP level 4. HP: 23/30 MP: 0/8 2761 | D:3 | Encountered an ogre 2772 | D:3 | Killed an ogre 2773 | D:3 | Reached skill level 5 in Conjurations 2773 | D:3 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 2773 | D:3 | Reached XP level 5. HP: 35/35 MP: 1/9 2962 | D:3 | Identified the +2 ring mail of Shielding {MP+4} 3488 | D:3 | Encountered a water moccasin 3495 | D:3 | Killed a water moccasin 3496 | D:3 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 3496 | D:3 | Reached XP level 6. HP: 30/41 MP: 3/10 3722 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic, shapermc_ecumenical_altar_pompeii D:2: minmay_skewed_foursquare, layout_basic, minmay_increasing_density D:3: layout_loops_ring, nicolae_overflow_four_foyers_diagonal, minmay_diced_spiral, uniq_ijyb Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 3 4 5 | 5.9 Stealth | 2 | 2.4 Long Blades | | 0.4 Dodging | | 1.7 Spellcasting | | 3.2 Summonings | | 1.0 Necromancy | | 1.1 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 24 | 3 || 27 Melee: Dagger | 14 | || 14 War axe | 10 | 3 || 13 Cast: Magic Dart | 99 | 28 || 127 Mephitic Cloud | 1 | 1 || 2 Stab: Paralysed | | 2 || 2 Armour: Robe | 18 | 4 || 22 Dodge: Dodged | 18 | 3 || 21