Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 7757988620975241443 8 centipede the Magician (level 2, 19/19 HPs) Began as a Demonspawn Hedge Wizard on Feb 14, 2026. Got out of the dungeon alive. The game lasted 00:00:33 (395 turns). centipede the Magician (Demonspawn Hedge Wizard) Turns: 395, Time: 00:00:33 Health: 19/19 AC: 4 Str: 10 XL: 2 Next: 0% Magic: 6/6 EV: 10 Int: 14 God: Gold: 48 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe c - a +0 hat (worn) d - a +0 leather armour (worn) e - a +0 pair of gloves (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of revelation {unknown} e - a scroll of enchant weapon {unknown} Potions g - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting * Level 2.7 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy - Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 28% 2d7 13% 1 Call Imp Summ 8% N/A 28% 2 Grave Claw Necr 10% 2d7 28% 2 Blink Tloc 8% N/A 30% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 52% 3 Tukima's Dance Hex 2% N/A 65% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The ball python closely misses you. You hit the ball python. You kill the ball python! Your magical contamination has completely faded away. You now have 34 gold pieces (gained 16). You see here a +0 dagger. You now have 45 gold pieces (gained 11). e - a scroll labelled QYIPLU XYAVOKH You now have 48 gold pieces (gained 3). You open the door. There is an open door here. Key pressed, stopping explore. You encounter a goblin. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... Your magic begins to regenerate rapidly. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! #.....# ###### #.....# #..... #########.....####..... ###................#..... #...##########........... #.### #.#......... ##.# #..##....... #..#♣♣♣#♣♣# #....#.#...... #.#♣♣..♣.@♣ #.....#.##.... #.♣♣......♣ #......##.#... #.♣......#♣ #......#.#.### #.♣......♣♣ #.......#.# #....♣.♣..♣ #..... #.....⌠...♣ ##. #....♣.♣..♣ ##♣.......♣ ♣.......♣ There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A ball python (D:1) 2 bats (D:1) 3 goblins (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | centipede the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 337 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 337 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 395 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_basic, serial_forest, infiniplex_forest_straight_4, infiniplex_forest_lined_1, infiniplex_forest_lined_room_2, infiniplex_forest_clump_tiny, infiniplex_forest_lined_3_way, fountainhead, minmay_misc_feat_secret_circle Action || total ---------------------------++------- Attack: Normal || 8 Melee: Dagger || 8 Cast: Magic Dart || 15 Armour: Leather armour || 2 Dodge: Dodged || 3