Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 447488146582004959 35 centipede the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Hedge Wizard on Feb 25, 2026. Got out of the dungeon alive. The game lasted 00:01:15 (802 turns). centipede the Conjurer (Demonspawn Hedge Wizard) Turns: 802, Time: 00:01:16 Health: 24/24 AC: 3 Str: 10 XL: 3 Next: 17% Magic: 7/7 EV: 11 Int: 16 God: Gold: 26 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . (100%) e - +0 dagger (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) d - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... f - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: acrobat @: no status effects A: horns 1, magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +0 dagger of holy wrath (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) d - a +0 cloak (worn) Jewellery f - an amulet of the acrobat (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} k - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of heal wounds {unknown} j - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting * Level 3.7 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy - Level 0.8 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Kinetic Grapnel Frge 8% 1d4 19% 1 Call Imp Summ 10% N/A 19% 2 Grave Claw Necr 10% 2d7 19% 2 Blink Tloc 10% N/A 21% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You regenerate magic rapidly. Message History Jessica gestures wildly. Jessica gestures at you while chanting. Pain shoots through your body! Jessica points at you and mumbles some strange words. You feel yourself slow down. You hit Jessica but do no damage. Jessica is almost dead. Jessica gestures wildly. Jessica hits you with a +0 dagger. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (almost dead, 100% to hit) The magic dart hits Jessica. You kill Jessica! Your Conjurations skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your magic begins to regenerate rapidly. Things that are here: a +0 dagger; a +0 robe Unknown command. Unknown command. What level of the Dungeon? (default 3, ? - help) Your magical contamination has completely faded away. You feel yourself speed up. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: 2 stones; a +0 club; a kobold skeleton Magic restored. HP restored. There is a staircase leading out of the dungeon here. You have escaped! #.........######.#...... ###...................#. #.....................#. #..♣♣♣♣♣♣♣♣♣..........#. #.♣..PP..PP♣..........#. #.♣...P..PP♣........#.#. #.♣P...PP..♣.###...##.#. #.♣PP...P..♣.# #...##.#. #.♣..P.@.PP♣.# #...##.#. ##.♣..PP...P♣.# ######.#. #..♣PP..P...♣.# #.#. #..♣PP..PP..♣.# #.'. #..♣♣♣♣♣♣♣♣♣..# ###. #.............# #. #.....############### #. #####...............####. ######............... There were no monsters in sight! Vanquished Creatures Jessica (D:2) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A goblin (D:1) 3 kobolds (D:1) 3 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | centipede the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 359 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 359 | D:1 | Reached XP level 2. HP: 12/19 MP: 1/6 733 | D:2 | Encountered Jessica 745 | D:2 | Killed Jessica 746 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 746 | D:2 | Reached XP level 3. HP: 12/24 MP: 0/7 802 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic, nrook_loot_triangle D:2: layout_loops_corners, ebering_ecumenical_altar_sacrificial, minmay_rat_gold_closets, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.7 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 3.0 Summonings | | 1.0 Necromancy | | 1.1 Translocations | | 0.8 Action || total ---------------------------++------- Attack: Normal || 16 Melee: Dagger || 16 Cast: Magic Dart || 24 Armour: Robe || 10 Dodge: Dodged || 5