Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 12526330366850551285 9 centipede the Magician (level 2, 19/19 HPs) Began as a Demonspawn Hedge Wizard on Mar 1, 2026. Got out of the dungeon alive. The game lasted 00:00:24 (409 turns). centipede the Magician (Demonspawn Hedge Wizard) Turns: 409, Time: 00:00:25 Health: 19/19 AC: 2 Str: 10 XL: 2 Next: 6% Magic: 6/6 EV: 11 Int: 14 God: Gold: 29 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of curing {unknown} j - a potion of enlightenment {unknown} k - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting * Level 2.8 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy - Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 10% 2d7 21% 2 Blink Tloc 8% N/A 22% 2 Call Imp Summ 8% N/A 22% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 41% 3 Vhi's Electric Charge Tloc/Air 6% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the ball python! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 29 gold pieces (gained 11). Key pressed, stopping explore. You pick up a parchment of Vhi's Electric Charge and begin reading... You add the spell Vhi's Electric Charge to your library. You encounter a goblin. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a staircase leading out of the dungeon here. You have escaped! ≈≈§≈.###.# ..≈§..#.# ########§§§§.#.# .....§....§≈...# ###§§§§≈≈.§≈≈.# #..§≈.§§≈...≈.# ≈ ###.≈§§§≈.≈§§.≈.#.≈.# #...≈...≈....§≈..§§.# #.§§§.§≈≈.@.≈§≈.≈≈§.# #.§§..≈.....≈...§§..# ##.≈§#.≈.≈≈≈.§.≈≈≈.### #≈≈≈.#.§..§≈...≈...# #≈...#.§≈≈.≈§≈≈≈.### #≈.#.#...≈......... #≈.#.#.#.§≈≈.###### #≈.#.#.#...≈.. #≈§#.#.###.≈ There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | centipede the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 299 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 299 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/6 409 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic Action || total ---------------------------++------- Attack: Normal || 3 Melee: Dagger || 3 Cast: Magic Dart || 20 Armour: Robe || 2 Dodge: Dodged || 2