Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 14838937668033169002 16 centipede the Magician (level 2, 0/19 HPs) Began as a Demonspawn Hedge Wizard on Mar 7, 2026. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:12 (845 turns). centipede the Magician (Demonspawn Hedge Wizard) Turns: 845, Time: 00:01:12 Health: 0/19 AC: 4 Str: 10 XL: 2 Next: 37% Magic: 1/6 EV: 10 Int: 14 God: Gold: 43 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . f - +0 pair of boots {Rampage} Will ..... (no amulet) Stlth ++ e - ring of protection from cold HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: rampage @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe c - a +0 hat (worn) d - a +0 leather armour (worn) f - a +0 pair of boots of rampaging (worn) Jewellery e - a ring of protection from cold (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of silence {unknown} Potions g - a potion of magic Skills: - Level 1.7 Dodging + Level 1.9 Stealth - Level 3.0 Spellcasting * Level 3.0 Conjurations - Level 1.0 Summonings - Level 1.1 Necromancy - Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 8% N/A 28% 2 Grave Claw Necr 10% 2d7 28% 2 Blink Tloc 8% N/A 30% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 50% 3 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 78% 4 Iskenderun's Battlesphe Conj/Frge 6% 2d7 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History The jackal is moderately wounded. The jackal bites you but does no damage. The jackal barely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal bites you. You miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you but does no damage. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is severely wounded. Malevolent energies surge around you. The jackal closely misses you. You hit the jackal. You kill the jackal! Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You die... .....##.#.#.# .....##.#.#.### .....##.#.....# ###.###)#.....# #.# #.#.....#### #.# #..........# #)# #..##.####.####.# ##..............# #####..####@###### ........###g# ......#†....# ......##....# ..?. ##...# ... ###># .. ### . You could see a hobgoblin. Vanquished Creatures A dart slug (D:1) 4 jackals (D:1) A ball python (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | centipede the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 538 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 538 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/6 845 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.9 Spellcasting | | 3.0 Summonings | | 1.0 Necromancy | | 1.1 Translocations | | 0.8 Action || total ---------------------------++------- Attack: Normal || 41 Melee: Dagger || 41 Cast: Magic Dart || 32 Stab: Sleeping || 1 Armour: Leather armour || 44 Robe || 2 Dodge: Dodged || 27