centipede Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (10, 0, D:1) a +0 club a goblin skeleton (10, 4, D:1) a +0 dagger (19, -23, D:1) a +0 hand axe (23, 4, D:1) a +0 robe (31, -22, D:1) a ball python skeleton (33, -22, D:1) a +0 rapier (34, -29, D:1) a +0 robe 2 javelins (36, -26, D:1) a +0 ring mail (37, 1, D:1) a +0 falchion (40, -20, D:1) 6 stones (42, 5, D:1) a bat skeleton (45, 4, D:1) a +0 rapier (46, -26, D:1) a hobgoblin corpse (skeletalised by now) (48, 11, D:1) a +0 leather armour (49, -30, D:1) a +0 whip (49, -22, D:1) a +0 club (51, 4, D:1) a +0 short sword an inkwell talisman (54, 12, D:1) a +0 kite shield Level 2 of the Dungeon [Shop] Kenok's Armour Shop a +2 plate armour of command (490 gold) a +3 ring mail of cold resistance (364 gold) a +0 cloak (63 gold) a +0 ring mail (56 gold) a +0 leather armour (28 gold) a +0 ring mail (56 gold) a +0 leather armour (28 gold) a +0 scale mail (56 gold) (9, 16, D:2) a +0 ring mail (16, -1, D:2) a quokka skeleton (16, 0, D:2) a frilled lizard skeleton (19, 5, D:2) a +0 dagger (22, 0, D:2) a +0 spear (28, 14, D:2) a +0 hand axe (29, -35, D:2) a +0 hand axe (30, -36, D:2) a bat skeleton (30, -13, D:2) a +0 ring mail (31, 1, D:2) a +0 club (33, -1, D:2) a +0 halberd (34, 1, D:2) a +0 halberd (36, 17, D:2) an adder skeleton (37, -22, D:2) a hobgoblin skeleton a hound skeleton a frilled lizard skeleton (38, 16, D:2) a +0 dagger (39, -21, D:2) a +0 short sword (39, 16, D:2) a hobgoblin skeleton (41, -22, D:2) a jackal skeleton (44, -24, D:2) a rat skeleton a jackal skeleton (48, -24, D:2) a quokka corpse (skeletalised by now) (52, -29, D:2) a jackal corpse (skeletalised by now) (53, -27, D:2) a jackal corpse (skeletalised by now) (54, -20, D:2) a jackal skeleton (58, -21, D:2) a +0 club a goblin skeleton Level 3 of the Dungeon (5, 6, D:3) a +0 dagger a goblin skeleton (6, 6, D:3) a rat skeleton (20, -17, D:3) a rat skeleton (20, -8, D:3) a bat skeleton (21, -11, D:3) 3 boomerangs a +0 short sword (22, -6, D:3) a ball python skeleton (25, 2, D:3) a +0 club a goblin skeleton (27, 6, D:3) an adder corpse (skeletalised by now) (30, -8, D:3) a +0 chain mail (32, 13, D:3) 2 large rocks (34, -21, D:3) an adder corpse (skeletalised by now) (35, -5, D:3) a quokka corpse (skeletalised by now) (35, -1, D:3) 2 flux baubles (36, -7, D:3) a +0 leather armour (42, 12, D:3) a frilled lizard skeleton (50, -13, D:3) an adder corpse (skeletalised by now) (51, 7, D:3) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Sirah's Assorted Antiques a potion of enlightenment (115 gold) a scroll of noise (23 gold) a staff of conjuration (575 gold) a lightning rod (4/4) (920 gold) a scroll of fog (92 gold) a +0 chain mail (138 gold) a +0 scale mail (92 gold) a wand of flame (5) (80 gold) (2, 13, D:4) a +0 robe (3, 1, D:4) a +0 short sword (8, 9, D:4) a +0 short sword a +0 ring mail (9, 9, D:4) a +0 club (9, 22, D:4) a hound corpse (skeletalised by now) (10, 9, D:4) a +0 flail a +0 club a +0 dagger a +0 chain mail a +0 club a +0 hand axe an orc skeleton an orc skeleton an orc skeleton an orc skeleton (12, 9, D:4) a ball python skeleton (19, 16, D:4) a hound corpse (skeletalised by now) (21, 8, D:4) a +0 robe (25, 18, D:4) a parchment of Magic Dart (26, 18, D:4) a +0 club (31, 3, D:4) an adder skeleton (35, 30, D:4) 2 poisoned darts a +0 dagger (36, 30, D:4) a +0 hand axe (37, 28, D:4) a +0 trident (38, 34, D:4) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (40, 23, D:4) a +0 dagger a +0 sling Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the fortress talisman of Qypiqis {rC+ Will+} (5700 gold) [fortress talisman] rC+: It protects you from cold. Will+: It increases your willpower. the +2 robe "Werug" {MP+7 Int+3} (3890 gold) MP+7: It affects your magic capacity (+7). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Erenge" {^Drain rN+ EV+5 Str+7 Slay+3} (6890 gold) [ring of evasion] ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Str+7: It affects your strength (+7). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the amulet "Tyxtyrus" {Dissipate Str+4 SInv} (4960 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Str+4: It affects your strength (+4). SInv: It lets you see invisible. the ring of Gitocang {rF+ Will+ Dex+3} (4530 gold) [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). the maw talisman of Action {Str+3 Slay+3 SInv} (7950 gold) [maw talisman] Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. the ring of Inecolir {rPois rC+ Str-4 Int+2 SInv} (3400 gold) [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the +10 dagger "Muczy" {drain, rN+ Int+2 Dex+3} (7530 gold) rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +6 hand axe "Tuing" {speed, Str+3 Int+4} (6070 gold) Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the air staff of the Ecumenical Temple {rElec rC+ rN+ Int-3 Air} (3690 gold) [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Air: It increases the power of your Air spells. the amulet of the Turtledove {Acrobat rN+ Dex+3} (4750 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). a +2 longbow of freezing (3180 gold) the +3 short sword of the Teaching Gods {heavy, rN+ Will- Int+3} (3370 gold) rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the necromancy staff of Kismet {rPois rC- rN++ Will+ Stlth- Necro Earth} (4320 gold) [staff of necromancy] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. the +6 chain mail of Hairiness {rPois Stlth+} (5000 gold) rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of the Growing Madman {Fly Str+10 Dex-5 SInv} (4720 gold) [ring of strength] Fly: It grants you flight. Str+10: It affects your strength (+10). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. the +12 whip of the Many Wars {protect, +Blink Int+2 Dex+2} (8540 gold) +Blink: It lets you blink. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +10 spear "Hulk" {spect, Int+3} (7080 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +1 mace "Irchathe" {drain, *Rage rElec Int-2 Dex+6} (3070 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the maw talisman of Free Expression {rN++ Str-3 Int+6} (6600 gold) [maw talisman] rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). [Shop] Boitz's Lightly-Used Armoury a -2 longbow (15 gold) a -1 barding (270 gold) a -2 executioner's axe (75 gold) -2 golden dragon scales (1050 gold) a -2 quick blade (225 gold) a -3 executioner's axe (1 gold) a -3 eveningstar (180 gold) a -2 executioner's axe (75 gold) a -1 demon whip (300 gold) (10, 11, D:5) a quokka corpse (skeletalised by now) (12, 3, D:5) a hound corpse (skeletalised by now) (13, 11, D:5) a parchment of Blink (15, 10, D:5) a +0 dagger (20, 5, D:5) a +0 flail (20, 9, D:5) a hound corpse (skeletalised by now) (21, 15, D:5) a quokka corpse (skeletalised by now) (28, 33, D:5) a scroll of teleportation (28, 34, D:5) 7 gold pieces (32, 22, D:5) 16 gold pieces (33, 29, D:5) an adder corpse a bullfrog corpse (41, 14, D:5) a +0 leather armour (42, 15, D:5) 6 poisoned darts (44, 8, D:5) a spore talisman (48, 21, D:5) a staff of necromancy