centipede Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (10, -5, D:1) a +0 short sword a kobold skeleton (10, 3, D:1) a +0 club (19, 33, D:1) a +0 whip (20, 30, D:1) a +0 club (21, 31, D:1) a frilled lizard corpse (skeletalised by now) (23, 20, D:1) a rat skeleton (30, -23, D:1) a +0 dagger a goblin corpse (skeletalised by now) (30, 14, D:1) a ball python skeleton (35, -2, D:1) a +0 dagger (47, -5, D:1) a +0 dagger (48, -7, D:1) a +0 whip a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Woor's Weapon Boutique the +6 hand axe of the Ghost {sunder, rElec rC+ rN++} (838 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. a +1 longbow of electrocution (448 gold) a +1 vampiric lajatang (676 gold) a +0 club (6 gold) a +0 dagger (26 gold) a +0 hand axe (39 gold) a +0 hand axe (39 gold) 3 boomerangs (78 gold) the +9 staff of Olgreb {rPois∞} (1300 gold) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. (14, -45, D:2) 2 poisoned darts (15, -43, D:2) a bat skeleton (22, -45, D:2) a +0 spear (24, -34, D:2) a bat skeleton (28, -40, D:2) a frilled lizard skeleton (30, -28, D:2) a +0 robe (32, -24, D:2) a +0 chain mail (33, -47, D:2) a quokka corpse (skeletalised by now) (35, -27, D:2) a bat skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail a +0 hat (3, -27, D:3) a +0 leather armour a +0 mace (3, -26, D:3) a +0 robe a +0 dagger a +0 ring mail a +0 war axe an orc skeleton (3, 2, D:3) a jackal corpse (skeletalised by now) (3, 3, D:3) a +0 flail (4, 2, D:3) a jackal corpse (skeletalised by now) (7, -10, D:3) a ball python corpse (skeletalised by now) (9, 12, D:3) a +0 dagger a stone (10, -10, D:3) a hound corpse (skeletalised by now) (12, -23, D:3) a +0 club an orc skeleton (18, -21, D:3) a +0 dagger a kobold skeleton (23, -23, D:3) a +0 sling a +0 flail (26, 3, D:3) a +0 club a gnoll skeleton (27, 5, D:3) 5 stones a +0 dagger a kobold skeleton (29, 3, D:3) a +0 whip (29, 10, D:3) 5 poisoned darts (31, 2, D:3) a +0 halberd a gnoll skeleton (32, 1, D:3) a +0 spear a gnoll skeleton (37, -1, D:3) a bat skeleton (38, -20, D:3) a +0 dagger a goblin skeleton (45, -10, D:3) a hobgoblin corpse (skeletalised by now) (48, 4, D:3) a bat corpse (skeletalised by now) (52, -8, D:3) a +0 club a stone a kobold corpse (skeletalised by now) (57, -28, D:3) a +0 short sword a kobold corpse (skeletalised by now) Level 4 of the Dungeon (10, -4, D:4) the +3 longbow "Ilypn" {flame, Fly rPois rF+} Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (11, 5, D:4) a +0 cloak of corrosion resistance a +0 cloak a +0 robe (12, -2, D:4) an adder corpse (skeletalised by now) (15, -16, D:4) a +0 hand axe an orc skeleton (24, -17, D:4) 10 gold pieces (31, -28, D:4) a +0 flail of holy wrath (32, -14, D:4) 15 gold pieces (38, 3, D:4) a +0 whip (41, -18, D:4) 4 boomerangs (43, 2, D:4) a +0 dagger (53, -2, D:4) a rat skeleton (53, -1, D:4) an adder skeleton a rat skeleton