Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 11199298128921314473 715 centipede the Conjurer (level 7, -1/52 HPs) Began as a Grey Draconian Conjurer on June 28, 2026. Was an Initiate of Hepliaklqana. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:08:04 (4258 turns). centipede the Conjurer (Grey Draconian Conjurer) Turns: 4258, Time: 00:08:04 Health: -1/52 AC: 11 Str: 10 XL: 7 Next: 41% Magic: 5/14 EV: 11 Int: 20 God: Hepliaklqana [......] Gold: 184 SH: 0 Dex: 9 Spells: 2/15 levels left rFire . . . (100%) f - +4 trident (venom) rCold + . . (50%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) e - +0 cloak rElec . (100%) c - +0 pair of gloves rCorr . (100%) d - +2 pair of boots SInv . (no amulet) Will +.... h - ring of protection from cold Stlth ++ (no ring) HPRegen 0.28/turn MPRegen 0.14/turn %: no passive effects @: lethally poisoned (-1 -> -8), enlightened, flying, hasted, invisible, very quick A: mud breath, mud-swimmer, AC +6, amphibious, unfitting armour, cold-blooded, armoured tail 1 a: Mud Breath (5%), Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 184 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +4 dagger of draining f - a +4 trident of venom (weapon) g - a -3 eveningstar of protection Armour c - a +0 pair of gloves (worn) d - a +2 pair of boots (worn) e - a +0 cloak (worn) Jewellery h - a ring of protection from cold (worn) Wands c - a wand of roots (8) Scrolls i - 3 scrolls of identify N - a scroll of noise T - a scroll of torment k - a scroll of teleportation {unknown} r - a scroll of revelation n - a scroll of immolation {unknown} q - a scroll of poison {unknown} Potions g - a potion of magic Skills: * Level 1.3 Fighting * Level 2.2 Dodging - Level 3.0 Stealth * Level 4.8 Spellcasting * Level 6.5 Conjurations * Level 1.2 Translocations * Level 1.2 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 d - Fulminant Prism Conj/Alch 10% 3d8 24% 4 e - Blink Tloc 18% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 34% 3-5/arc 4% 2 Sublimation of Blood Necr 4% N/A 19% 2 Ozocubu's Armour Ice 4% N/A 34% 3 Swiftness Air 4% N/A 34% 3 Vampiric Draining Necr 4% 2d6 34% 3 Airstrike Air 2% 2d(1-17) 75% 4 Polar Vortex Ice 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Vehumet Wu Jian Xom The Shining One Innate Abilities, Weirdness & Mutations You can breathe torrents of mud. You are unimpeded by mud. Your dull grey scales are hard. (AC +6) You are amphibious. You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The water moccasin poisons you! The water moccasin becomes momentarily stuck in the liquid earth. x2 The water moccasin misses you. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. The water moccasin becomes momentarily stuck in the liquid earth. x2 It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin completely misses you. The water moccasin becomes momentarily stuck in the liquid earth. The water moccasin misses you. It was a potion of invisibility. You fade into invisibility! * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. Okay, then. As you read the scroll labelled NIQACS HISOKK, it crumbles to dust. It is a scroll of identify. j -> T - a scroll of torment; c -> i - 3 scrolls of identify * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin misses you. The water moccasin becomes momentarily stuck in the liquid earth. x3 Unknown command. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (unable to see you) The roots erupt in riotous growth! The roots grab the water moccasin! The roots grab the scorpion! The grasping roots constrict the water moccasin. You kill the water moccasin! The grasping roots constrict the scorpion. The grasping roots constrict something. You die... Hepliaklqana delivers you to your ancestors. #.# *,* *,* #.# *,############### *,* #.# *,############### *,***** ###.## *,###############***,,,,,* .#...##*,###############*,,,***,* ..#.#.#**###############***** *,* ......#**)##############* *,***,* #.###.#*,####!#########[****,**,* ##.#.##*,###.###@###[###,***,**,* ...<..#.##.##.##~###.##.**,**,*,* #######.#.#.#.#s#{#.#.#.*,*,*,*,* *...#..#.O#.B#..#..*,,*,,,,* ##...#...#)..#...#.,,*,,,*,* ##*###..#.[..#....#....#,,,,*,,,* ..,,!....#.....#.....#..,,,*,,,,* ##***#[....#..$.?.#.....,*,,,,,,* ######^......#.......*,,,,,,,*,* You could see an ogre (unable to see you), a scorpion (unable to see you, rooted, struggling) and a bombardier beetle (unable to see you). Vanquished Creatures 2 water moccasins (D:5) 3 scorpions A marrowcuda (D:5) An orc priest (D:3) A sleepcap (D:4) 2 iguanas (D:4) 3 orc wizards 4 gnolls (D:2) 8 adders 9 dart slugs 9 orcs 2 ribbon worms 6 endoplasms 9 hobgoblins 8 jackals (D:1) A quokka (D:1) 5 ball pythons 7 bats A frilled lizard (D:1) 5 goblins 5 kobolds 5 rats 97 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | centipede the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 152 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 1045 | D:1 | Learned a level 2 spell: Searing Ray 1124 | D:2 | Reached XP level 3. HP: 24/26 MP: 6/6 1192 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/7 1303 | D:2 | Reached skill level 5 in Conjurations 2095 | D:3 | Reached XP level 5. HP: 30/38 MP: 0/9 2341 | D:3 | Found a broken altar of Ashenzari. 2342 | D:3 | Found a shimmering altar of Xom. 2642 | D:3 | Reached XP level 6. HP: 37/45 MP: 2/11 2833 | D:3 | Found a shadowy altar of Dithmenos. 3100 | D:4 | Reached skill level 6 in Conjurations 3267 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3272 | D:4 | Learned a level 4 spell: Fulminant Prism 3275 | D:4 | Learned a level 2 spell: Blink 3278 | D:4 | Found a stormy altar of Qazlal. 3705 | D:4 | Your scales start taking on a dull grey colour. 3705 | D:4 | Reached XP level 7. HP: 51/51 MP: 13/13 3939 | D:4 | Found a statue of an orb of winter. 3939 | D:4 | Found a staircase to the Ecumenical Temple. 3939 | D:4 | Found a statue of an orb of winter. 3952 | Temple | Entered the Ecumenical Temple 3966 | Temple | Became a worshipper of Hepliaklqana the Forgotten 4039 | D:5 | Entered Level 5 of the Dungeon 4137 | D:5 | Found a glowing golden altar of the Shining One. 4205 | D:5 | Reached skill level 1 in Fighting 4205 | D:5 | Reached skill level 1 in Translocations 4205 | D:5 | Reached skill level 1 in Alchemy 4256 | D:5 | HP: 2/52 [poisoned by a water moccasin] 4258 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_loops_ring D:2: layout_basic D:3: layout_loops_ring, chequers_temple_overflow_statue_of_worship, mainiacjoe_overflow_tiny_flanked D:4: old_forge, layout_rooms, regret_index_qazlal_strikes, temple_green D:5: layout_loops_ring, nicolae_tso_implements_of_victory, minmay_increasing_density Temple: nicolae_temple_ecumenical_triangle Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 | 3.0 Conjurations | 5 6 | 6.5 Spellcasting | 3 4 | 4.8 Dodging | 2 | 2.2 Fighting | 1 | 1.3 Translocations | 1 | 1.2 Alchemy | 1 | 1.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 70 | 61 | 18 || 149 Melee: Unarmed | 30 | | || 30 Dagger | 40 | 17 | || 57 Tailslap | 8 | 5 | || 13 Trident | | 44 | 18 || 62 Cast: Magic Dart | 44 | 83 | 2 || 129 Searing Ray | | 4 | || 4 Iskenderun's Myst | | | 3 || 3 Ability: Mud Breath | | | 1 || 1 Evoke: Wand of roots | | | 1 || 1 Drink: Heal wounds | | 1 | || 1 Curing | | | 1 || 1 Haste | | | 1 || 1 Enlightenment | | | 1 || 1 Invisibility | | | 1 || 1 Read: Identify | | | 1 || 1 Noise | | | 1 || 1 Revelation | | | 1 || 1 Brand weapon | | | 1 || 1 Stab: Sleeping | | 7 | 2 || 9 Armour: None | 47 | 48 | 33 || 128 Dodge: Dodged | 44 | 34 | 23 || 101