Dungeon Crawl Stone Soup version 0.32-a0-1718-g281234c (webtiles) character file. Game seed: 16127639509520526639 501173 chorocmaeul the Warmonger (level 26, -1/246 HPs) Began as a Formicid Fighter on July 8, 2024. Was a High Priest of Okawaru. Engulfed by a cloud of freezing vapour (4 damage) ... on level 5 of the Vaults. The game lasted 02:58:46 (63517 turns). chorocmaeul the Warmonger(Formicid Fighter) Turns: 63517, Time: 02:58:47 Health: -1/246 AC: 38 Str: 31 XL: 26 Next: 17% Magic: 48/48 EV: 9 Int: 14 God: Okawaru [*****.] Gold: 3945 SH: 35 Dex: 18 Spells: 25/25 levels left rFire + + + I - +10 executioner's axe "Hywir" {pain, rPois rCorr Int-5} rCold + . . u - +0 tower shield rNeg + + + e - +12 golden dragon scales rPois + (helmet unavailable) rElec + M - scarf {repulsion} rCorr + f - +1 pair of gloves of Nuroan {*Slow Fly rN++ MP+10} SInv + J - +2 pair of boots of the Vestibule of Hell {rElec rF+++ Int+3 Slay+3} Will +++.. B - amulet of reflection Stlth O - ring of Debixen {+Blink Will+ Int+3} HPRegen 0.61/turn R - ring "Vaxkoat" {rN+ Str+2 Int+3 Dex+3 Stlth+} MPRegen 0.31/turn %: slow self (1%), repel missiles, reflection @: heroic, finesse-ful, flying, studying 2 skills A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, large bone plates 1, deformed body, deterioration 1, robust 1, subdued magic 1, inability to read after injury 1, persistent drain }: 3/15 runes: decaying, slimy, gossamer a: Dig, Shaft Self, Renounce Religion, Heroism, Finesse, Duel You were on level 5 of the Vaults. You worshipped Okawaru. Okawaru was extremely pleased with you. You visited 10 branches of the dungeon, and saw 48 of its levels. You also visited: Bailey, Gauntlet and Wizlab. You collected 5761 gold pieces. You spent 1816 gold pieces at shops. Inventory: Hand Weapons I - the +10 executioner's axe "Hywir" (weapon) {pain, rPois rCorr Int-5} (You acquired it on level 12 of the Dungeon) Int-5: It affects your intelligence (-5). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Armour e - +12 golden dragon scales (worn) f - the +1 pair of gloves of Nuroan (worn) {*Slow Fly rN++ MP+10} (You acquired it on level 5 of the Pits of Slime) rN++: It greatly protects you from negative energy. MP+10: It affects your magic capacity (+10). Fly: It grants you flight. *Slow: It may slow you when you take damage. u - a +0 tower shield (worn) J - the +2 pair of boots of the Vestibule of Hell (worn) {rElec rF+++ Int+3 Slay+3} (You bought it in a shop on level 1 of the Depths) Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF+++: It renders you almost immune to fire. rElec: It insulates you from electricity. M - a scarf of repulsion (worn) Jewellery m - the ring "Xezoc" {rF+ rC- rCorr Slay+3} (You found it on level 5 of the Pits of Slime) [ring of protection from fire] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. o - the amulet of Jon Xugu {*Slow rC++ Will- Regen+ SInv} (You found it in a Gauntlet) [amulet of regeneration] rC++: It greatly protects you from cold. Will-: It decreases your willpower. SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. s - a ring of positive energy z - a ring of fire B - an amulet of reflection (around neck) O - the ring of Debixen (left hand) {+Blink Will+ Int+3} (You found it on level 3 of the Elven Halls) [ring of willpower] Int+3: It affects your intelligence (+3). Will+: It increases your willpower. +Blink: It lets you blink. P - a ring of protection from cold Q - a ring of ice R - the ring "Vaxkoat" (right hand) {rN+ Str+2 Int+3 Dex+3 Stlth+} (You bought it in a shop on level 11 of the Dungeon) [ring of positive energy] Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. W - a ring of protection from fire Wands i - a wand of digging (6) j - a wand of polymorph (6) t - a wand of mindburst (38) D - a wand of acid (30) L - a wand of flame (9) T - a wand of warping (46) Scrolls h - 9 scrolls of vulnerability l - 3 scrolls of brand weapon p - 15 scrolls of enchant weapon q - 8 scrolls of immolation v - 9 scrolls of noise w - 7 scrolls of amnesia x - a scroll of torment y - 5 scrolls of fog C - 8 scrolls of fear F - 6 scrolls of revelation G - 4 scrolls of silence H - 12 scrolls of poison X - 4 scrolls of enchant armour Y - 28 scrolls of identify Potions a - 5 potions of magic b - 5 potions of ambrosia d - 6 potions of might g - 10 potions of curing k - 11 potions of mutation n - 8 potions of enlightenment r - 11 potions of heal wounds A - 9 potions of brilliance E - 9 potions of attraction S - 3 potions of cancellation Miscellaneous U - a condenser vane (inert) Z - a lightning rod (4/4) Skills: + Level 22.0(27) Fighting + Level 21.0(26.0) Axes + Level 19.7(24.7) Armour + Level 23.0(27) Shields + Level 23.3 Invocations + Level 16.0 Evocations You had 25 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 85% 1 Foxfire Conj/Fire 0% 2x1d4 85% 1 Freeze Ice 0% 1d3 85% 1 Magic Dart Conj 0% 1d3 85% 1 Sandblast Erth 0% 2d4 85% 1 Shock Conj/Air 0% 1d3 85% 1 Sting Conj/Alch 0% 1d3 85% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 94% 2 Grave Claw Necr 0% 2d7 94% 2 Jinxbite Hex 0% N/A 94% 2 Lesser Beckoning Tloc 0% N/A 94% 2 Mercury Vapours Alch/Air 0% N/A 94% 2 Momentum Strike Conj/Tloc 0% 3d8 94% 2 Searing Ray Conj 0% 2d4 94% 2 Static Discharge Conj/Air 0% 3-3/arc 94% 2 Sublimation of Blood Necr 0% N/A 94% 2 Confusing Touch Hex 0% N/A 99% 3 Dazzling Flash Conj/Hex 0% N/A 99% 3 Frozen Ramparts Ice 0% 1d1 99% 3 Fugue of the Fallen Necr 0% N/A 99% 3 Hailstorm Conj/Ice 0% 3d5 99% 3 Inner Flame Hex/Fire 0% N/A 99% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 99% 3 Passwall Erth 0% N/A 99% 3 Sigil of Binding Hex 0% N/A 99% 3 Stone Arrow Conj/Erth 0% 3d7 99% 3 Teleport Other Tloc 0% N/A 99% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 99% 3 Airstrike Air 0% 2d(0-16) 100% 4 Anguish Hex/Necr 0% N/A 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Iskenderun's Battlesphe Conj 0% 2d6 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Silence Hex/Air 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Enfeeble Hex 0% N/A 100% 7 Magnavolt Erth/Air 0% 3d9 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Discord Hex 0% N/A 100% 8 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Ignition Fire 0% 3d3 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Fire Storm Conj/Fire 0% 5d1 100% 9 Soul Splinter Necr Unusable N/A N/A 1 Summon Small Mammal Summ Unusable N/A N/A 1 Blink Tloc Unusable N/A N/A 2 Call Imp Summ Unusable N/A N/A 2 Call Canine Familiar Summ Unusable N/A N/A 3 Maxwell's Portable Pile Tloc Unusable (3-9)d2 N/A 3 Summon Ice Beast Ice/Summ Unusable N/A N/A 3 Swiftness Air Unusable N/A N/A 3 Animate Armour Summ/Erth Unusable N/A N/A 4 Summon Lightning Spire Summ/Air Unusable N/A N/A 4 Sculpt Simulacrum Ice/Alch Unusable N/A N/A 6 Malign Gateway Summ/Tloc Unusable N/A N/A 7 Spellforged Servitor Conj/Summ Unusable N/A N/A 7 Summon Hydra Summ Unusable N/A N/A 7 Summon Horrible Things Summ Unusable N/A N/A 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:9 Swamp (4/4) Lair:3 Spider (4/4) Lair:2 Slime (5/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Bailey (visited) WizLab (visited) Gauntlet (visited) Zot: Depths:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D:10 ( D:11 = Orc:2 ([=* Elf:1 * Elf:3 ( Vaults:4 [ Depths:1 [ Portals: Hell: Depths:1 Depths:2 Depths:3 Abyss: Lair:5 Depths:1 Depths:3 Pandemonium: Depths:2 Ziggurat: Depths:2 Annotations: Spider:2 1 runed translucent door, Vyamof's ghost, adept OnSh Vaults:4 3 runed translucent doors, Izusibb's ghost, veteran DjCj Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You are partially covered in large bone plates. (SH +4) Armour fits poorly on your strangely shaped body. Your body sometimes deteriorates upon taking damage. You are robust. (+10% HP) Your spells are a little easier to cast, but a little less powerful. You occasionally lose the ability to read scrolls when taking damage. Your health recovers twice as slowly from being drained. Message History The hell knight calls down the wrath of Makhleb upon you. The bolt of fire hits you. You resist. * * * LOW HITPOINT WARNING * * * You block the hell knight's attack. You block the ogre's attack. You block the hell knight's attack. You block the ironbound convoker's attack. An ogre comes into view. It is wielding a +0 giant club. An undying armoury comes into view. You block the hell knight's attack. The golden dragon is engulfed in acidic fog. You block the hell knight's attack. The tengu reaver simulacrum hits you but does no damage. The tengu reaver simulacrum pecks you but does no damage. The tengu reaver simulacrum claws you. * * * LOW HITPOINT WARNING * * * The tengu reaver simulacrum freezes you!! You resist. * * * LOW HITPOINT WARNING * * * The ogre attacks as it pursues you! The ogre completely misses you. A yaktaur captain zombie comes into view. You are engulfed in freezing vapours. You resist. * * * LOW HITPOINT WARNING * * * The hell knight utters an invocation to Makhleb. The hell knight blinks! You block the ironbound convoker's attack. The titan waves its arms in wide circles. The air twists around and strikes you!! * * * LOW HITPOINT WARNING * * * A shadow dragon comes into view. You block the hell knight's attack. The vault sentinel blows a loud note on a signal horn! You block the hell knight's attack. You hear a shout! You hear a deafening roar! You hear a shout! x19 You hear two shouts! x2; You hear a shout! You hear a deafening roar! You hear a shout! You hear a horrible gurgling sound! You hear a shout! x6 You hear two shouts! You hear a shout! There is an escape hatch in the ceiling, spattered with blood here. Items here: )) [[ †. You are engulfed in freezing vapours. You resist. You die... #....# ..# # #....# ##.. ##. #....# ).# ##..##..§§###..# .....#..§§#§§# #......☼§§§§# #####....§§§§######## .......HpOp§§§§§..... ......pp@DZH§§§§..... ......)