Dungeon Crawl Stone Soup version 0.34-a0-99-g3711a3bbcc (webtiles) character file. Game seed: 8290462631441882697 84 chorocmaeul the Trooper (level 4, -1/36 HPs) Began as a Coglin Fighter on June 2, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:03:42 (1777 turns). chorocmaeul the Trooper (Coglin Fighter) Turns: 1777, Time: 00:03:42 Health: -1/36 AC: 11 Str: 19 XL: 4 Next: 45% Magic: 4/4 EV: 8 Int: 7 God: Gold: 148 SH: 0 Dex: 13 Spells: 3/3 levels left rFire . . . a - +0 war axe {Shu} rCold . . . e - +0 whip {Soledad} rNeg . . . b - +0 scale mail rPois . j - +1 helmet rElec . (no cloak) rCorr . l - +0 pair of gloves SInv . m - +0 pair of boots Will ..... (no gizmo) Stlth HPRegen 0.26/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-1 -> -23), revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 148 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) {Shu} e - a +0 whip (offhand) {Soledad} Armour b - a +0 scale mail (worn) j - a +1 helmet (worn) l - a +0 pair of gloves (worn) m - a +0 pair of boots (worn) Scrolls g - a scroll of enchant weapon {unknown} h - a scroll of teleportation {unknown} k - a scroll of identify {unknown} n - a scroll of enchant armour {unknown} p - a scroll of poison {unknown} Potions c - 3 potions of ambrosia {unknown} d - 2 potions of might f - a potion of curing {unknown} i - a potion of heal wounds {unknown} o - a potion of haste {unknown} Skills: + Level 3.6 Fighting + Level 2.8 Axes + Level 3.2 Armour + Level 2.6 Shields You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 0% N/A 99% 3 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You barely miss the water moccasin with your +0 war axe. The water moccasin is severely wounded. You closely miss the water moccasin with your +0 whip. You feel very sick. The water moccasin bites you but does no damage. x2 You barely miss the water moccasin with your +0 war axe. The water moccasin is severely wounded. You completely miss the water moccasin with your +0 whip. You feel sick. The water moccasin barely misses you. You closely miss the water moccasin with your +0 war axe. The water moccasin is severely wounded. You closely miss the water moccasin with your +0 whip. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You closely miss the water moccasin with your +0 whip. The water moccasin is severely wounded. You barely miss the water moccasin with your +0 war axe. You die... #.##.# #.##.###### #.##......# #. ######.# #. #.######## .. #........# #############.######.# ....!.S..............# #@.##########..# #### . #..#........#..# ...####.. #..#........'..# ......... #..#........#..# ......... #..#........#..# #..####.. #..#........#..# #..####..# #..#......(.#..# #........# ##.'........#..# #..#####.# #.#........#..# You could see a water moccasin. Vanquished Creatures 4 adders (D:2) A dart slug (D:2) 2 ribbon worms (D:3) 4 endoplasms 4 giant cockroaches 6 hobgoblins 2 jackals (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) 5 bats A frilled lizard (D:1) 3 goblins 3 kobolds 7 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chorocmaeul the Coglin Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 167 | D:1 | Reached XP level 2. HP: 20/24 MP: 2/2 469 | D:1 | Reached XP level 3. HP: 19/29 MP: 3/3 826 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/4 1768 | D:3 | Noticed a water moccasin 1777 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_basic, serial_glass, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, chequers_serial_rivers_small_a D:2: layout_loops_ring D:3: layout_loops_ring, minivault_25, grunt_ministairs_4, kennysheep_flooded_box, roderic_serpentine_path Skill XL: | 1 2 | ---------------+-------+----- Armour | 3 | 3.2 Fighting | | 3.6 Axes | | 2.8 Shields | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: War axe | 63 | 45 || 108 Whip | 36 | 45 || 81 Armour: Scale mail | 56 | 39 || 95 Dodge: Dodged | 17 | 23 || 40 Block: Buckler | 4 | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1806 | 1736 | 70 | 0 | 1366 | 3 | 602.0 | Dungeon | 1806 | 1736 | 70 | 0 | 1366 | 3 | 602.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 715 daAuts D:2: 674 daAuts D:3: 416 daAuts