chorocmaeul Level 1 of the Dungeon (0, 0, D:1) a +0 mace (0, 11, D:1) a +0 club (1, -6, D:1) a frilled lizard corpse (skeletalised by now) (2, 1, D:1) a +0 leather armour (14, 0, D:1) a quokka skeleton (15, -21, D:1) a +0 club 4 stones a kobold corpse (skeletalised by now) (20, -19, D:1) a +0 sling (25, 9, D:1) a +0 club (27, -14, D:1) 6 stones (29, 8, D:1) 9 stones (32, -21, D:1) a +0 short sword (38, -25, D:1) a +0 dagger (43, 8, D:1) a +0 dagger (45, -19, D:1) a +0 whip (45, 8, D:1) a rat corpse (skeletalised by now) (48, 9, D:1) 5 boomerangs Level 2 of the Dungeon (0, 0, D:2) a +0 spear (6, 33, D:2) a +0 leather armour (8, 35, D:2) an inkwell talisman (11, 13, D:2) a bat corpse (skeletalised by now) (17, 22, D:2) a +0 dagger (25, 16, D:2) a serpent talisman (29, 33, D:2) the staff "Baes" {rElec Int+4 Air} [staff of air] rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. (33, -10, D:2) a +0 club a +0 sling (33, 22, D:2) a +1 dagger of flaming (37, 22, D:2) 4 stones (40, 16, D:2) a rat skeleton (41, 12, D:2) a staff of air (51, -10, D:2) a wellspring talisman (58, -12, D:2) a +0 scale mail Level 3 of the Dungeon (4, 13, D:3) a +0 robe (18, 17, D:3) 9 gold pieces (18, 19, D:3) 4 gold pieces (19, 17, D:3) a manual of Maces & Flails (19, 19, D:3) 12 gold pieces (20, -14, D:3) 7 stones (20, 17, D:3) a +5 ring of evasion (20, 19, D:3) 4 gold pieces (22, 27, D:3) a +0 short sword a +0 leather armour a +0 flail an orc skeleton (25, -8, D:3) 7 stones (25, 15, D:3) 7 stones (25, 27, D:3) a +0 dagger a +0 flail an orc skeleton an orc skeleton (27, -1, D:3) a +0 club (30, -8, D:3) a +0 dagger 3 poisoned darts a kobold skeleton (36, -6, D:3) a +0 leather armour (41, 9, D:3) a +0 dagger a goblin corpse (skeletalised by now) (50, 22, D:3) a +0 plate armour Level 4 of the Dungeon (3, -1, D:4) a potion of might (3, 7, D:4) a +0 scale mail (6, 3, D:4) a potion of mutation