chorocmaeul Level 1 of the Dungeon (0, 0, D:1) a +0 falchion (3, 7, D:1) a quokka corpse (skeletalised by now) (7, 5, D:1) 6 stones (10, 7, D:1) 5 poisoned darts (11, -21, D:1) 4 poisoned darts (16, -15, D:1) 3 poisoned darts (17, -32, D:1) a +0 short sword (17, -21, D:1) a +0 dagger (18, -13, D:1) a quokka corpse (skeletalised by now) (32, -32, D:1) a rat corpse (skeletalised by now) (34, 17, D:1) a +0 club (42, 9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (44, -15, D:1) a ball python skeleton (44, 1, D:1) a jackal skeleton (45, 0, D:1) a +0 club (53, -17, D:1) a +0 helmet Level 2 of the Dungeon (0, 14, D:2) 5 boomerangs (6, 7, D:2) a +0 robe (12, -6, D:2) a +0 leather armour (18, 14, D:2) a +0 flail a +3 quarterstaff of chaos (21, 13, D:2) a +0 hammer (27, -16, D:2) a bat corpse (skeletalised by now) (30, 7, D:2) a frilled lizard skeleton (30, 8, D:2) a +0 dagger 5 stones (31, -13, D:2) a +0 dagger (51, -24, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gasoph's Assorted Antiques a +0 dagger (54 gold) the ring "Jusoc" {rC- rN+++ MP+9 Int-2 SInv} (1107 gold) [ring of magical power] rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. MP+9: It affects your magic capacity (+9). Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. a phantom mirror (1080 gold) a scroll of enchant armour (202 gold) a wand of paralysis (9) (583 gold) a potion of attraction (81 gold) a scroll of teleportation (81 gold) (0, 0, D:3) a quokka corpse (skeletalised by now) (1, 3, D:3) a +0 leather armour (10, 17, D:3) a hobgoblin skeleton (11, 30, D:3) a +0 club (16, 28, D:3) a +0 club (20, 18, D:3) a +0 short sword a kobold skeleton (23, 2, D:3) a hobgoblin corpse (skeletalised by now) (33, 8, D:3) a +0 robe (43, -16, D:3) a +0 dagger (46, 23, D:3) a bat skeleton (46, 24, D:3) 5 stones a +1 short sword of speed a kobold skeleton (47, -19, D:3) a +0 ring mail a +2 whip of electrocution an orc skeleton (48, 24, D:3) the +0 leather armour "Vicek" {^Drain rElec Str+5} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). It cannot be enchanted further. (54, 9, D:3) a +0 rapier Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a kobold corpse (skeletalised by now) (4, 7, D:4) a +0 dagger a +0 robe (13, -2, D:4) a +0 rapier (21, -8, D:4) a +0 dagger a +0 robe (30, 15, D:4) a scarab talisman (33, 11, D:4) an adder skeleton (35, -1, D:4) a +0 leather armour (40, 1, D:4) a +0 whip (41, -14, D:4) a ball python corpse (skeletalised by now) (41, 8, D:4) a +0 trident (45, -15, D:4) an orb of guile (48, -14, D:4) a ball python corpse (skeletalised by now) (49, -14, D:4) a +0 dagger 7 poisoned darts a kobold corpse (skeletalised by now) Level 5 of the Dungeon (2, 17, D:5) a +0 war axe (3, 17, D:5) a +0 war axe (4, 17, D:5) a +0 scimitar (5, 17, D:5) the +3 quarterstaff "Coesum" {vamp, rElec rF+ Stlth+} rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (6, 17, D:5) a +0 long sword (8, 4, D:5) a water moccasin skeleton (14, -10, D:5) a +0 short sword a +0 ring mail an orc skeleton (15, -12, D:5) a +0 trident a +0 ring mail an orc skeleton (15, -11, D:5) a +0 club 2 boomerangs (16, -11, D:5) a +0 morningstar (17, 19, D:5) a +0 giant club an ogre skeleton (30, 15, D:5) the +0 robe "Amoptunor" {rElec Will+ Archmagi} rElec: It insulates you from electricity. Will+: It increases your willpower. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (32, 10, D:5) a +0 giant spiked club an ogre skeleton (32, 11, D:5) a +0 dagger (33, 12, D:5) a quokka skeleton (38, 16, D:5) a +0 morningstar (39, 15, D:5) a +0 hand axe a +0 leather armour a +0 giant club an ogre skeleton (39, 16, D:5) a +0 dagger a +0 robe (40, 16, D:5) a +0 hand axe (42, 16, D:5) a +0 flail Level 6 of the Dungeon (25, -4, D:6) a +0 ring mail (25, -2, D:6) a +0 ring mail (37, -13, D:6) a +0 dagger an orc skeleton (37, -12, D:6) a +0 robe a +0 dagger a +0 robe a +0 dagger an orc skeleton (41, -15, D:6) a +0 dagger (54, -17, D:6) a +0 dagger (54, 6, D:6) a +0 flail an orc corpse (skeletalised by now) (54, 7, D:6) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (55, 7, D:6) a +0 club a +0 scale mail a +1 dagger of venom a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (55, 17, D:6) 3 poisoned darts (57, 1, D:6) a +0 dagger (58, -19, D:6) an adder skeleton (58, -18, D:6) a +0 cloak a +0 scale mail a +0 dagger a +0 robe a +0 battleaxe a +0 dagger a +0 robe an orc skeleton Level 7 of the Dungeon (6, -8, D:7) a +0 leather armour (15, -4, D:7) a parchment of Magic Dart (15, 2, D:7) a ring of see invisible (15, 16, D:7) a +0 dagger 2 poisoned darts a +0 leather armour an iguana corpse (skeletalised by now) a kobold corpse (skeletalised by now) (40, 24, D:7) a +0 hand axe an orc corpse (skeletalised by now) (42, 12, D:7) a +0 trident (49, 27, D:7) a hound skeleton Level 8 of the Dungeon (3, -19, D:8) a +0 club a +0 dagger 7 poisoned darts a +0 short sword 3 stones a +2 dagger of venom a kobold skeleton a kobold skeleton (3, 1, D:8) a +0 short sword a +0 dagger 5 stones a +0 dagger 4 poisoned darts a kobold corpse a kobold corpse (3, 2, D:8) a +0 short sword 3 stones 2 javelins (4, -19, D:8) a +0 dagger 2 stones (4, -15, D:8) a +0 orcbow (4, 2, D:8) a +0 whip 4 stones (5, -19, D:8) a +0 dagger (5, -18, D:8) a +1 whip of draining 3 poisoned darts a kobold skeleton (5, 1, D:8) a +0 leather armour (5, 2, D:8) a +0 orcbow a centaur corpse (7, 3, D:8) a +0 hand axe (7, 4, D:8) a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 hand axe a +0 leather armour an orc corpse an orc corpse a bullfrog corpse a hornet corpse (8, -21, D:8) a +0 giant spiked club a +0 giant club a two-headed ogre skeleton (8, -11, D:8) a wyvern corpse (9, -13, D:8) a +0 hand axe (12, 0, D:8) a scroll of amnesia (12, 6, D:8) a potion of haste