Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 12743602577725417071 67 circleofdust the Conjurer (level 4, -6/32 HPs) Began as a Barachi Conjurer on Sept 24, 2025. Mangled by a gnoll ... wielding a +0 halberd (15 damage) ... on level 4 of the Dungeon. The game lasted 00:04:38 (1854 turns). circleofdust the Conjurer (Barachi Conjurer) Turns: 1854, Time: 00:04:38 Health: -6/32 AC: 2 Str: 8 XL: 4 Next: 18% Magic: 3/8 EV: 11 Int: 20 God: Gold: 31 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ i - ring of see invisible HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery i - a ring of see invisible (left hand) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of revelation {unknown} e - a scroll of poison {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of magic f - a potion of might {unknown} g - a potion of invisibility {unknown} Skills: + Level 1.4 Fighting + Level 2.9 Dodging - Level 2.0 Stealth + Level 2.8 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Hop to where? Press: ? - help, Dir - move target Boing! A gnoll comes into view. It is wielding a +0 whip. You see here a +0 scale mail. A quokka comes into view. The gnoll hits you with a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll shouts! An orc comes into view. It is wielding a +0 mace. The gnoll closely misses you. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 whip. The gnoll closely misses you. The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. The searing ray hits the quokka! You kill the quokka! The orc shouts! The gnoll hits you with a +0 whip. You have reached level 4! You feel agile. The gnoll hits you with a +0 whip. The gnoll hits you from afar with a +0 halberd. The gnoll barely misses you. An orc comes into view. It is wielding a +0 hand axe. The gnoll hits you with a +0 whip. x2 * * * LOW HITPOINT WARNING * * * An ogre comes into view. It is wielding a +0 giant club. The gnoll hits you from afar with a +0 halberd! You die... .... ......o#O. ..... .......... ...... .......... ...... .......... ......##......... ...........o....# . ................# .. ........g.......# ... #.....g@.g.# . ....#....#..#..#g. ......# #.[# .... ...... ###..#....... .......#.#.......... ...........##.....## ..#...............# ##....####.....## #.... ..### You could see an ogre (wandering), 3 gnolls and 2 orcs. Vanquished Creatures A gnoll (D:4) An adder (D:2) A dart slug (D:1) 5 bats (D:1) 4 endoplasms 3 giant cockroaches 7 goblins (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas A ball python (D:1) 4 frilled lizards 3 kobolds 2 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | circleofdust the Barachi Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Noticed an elf 4 | D:1 | Noticed a dwarf 4 | D:1 | Noticed a tengu 6 | D:1 | Noticed a vampire 6 | D:1 | Noticed a human 8 | D:1 | Noticed a formicid 8 | D:1 | Noticed an octopode 10 | D:1 | Noticed a demigod 10 | D:1 | Noticed a felid 12 | D:1 | Noticed a vine stalker 12 | D:1 | Noticed a djinni 14 | D:1 | Noticed a naga 14 | D:1 | Noticed a demonspawn 16 | D:1 | Noticed a barachi 16 | D:1 | Noticed a gargoyle 18 | D:1 | Noticed a troll 20 | D:1 | Noticed a spriggan 22 | D:1 | Noticed a ghoul 22 | D:1 | Noticed a merfolk 24 | D:1 | Noticed a draconian 24 | D:1 | Noticed an armataur 26 | D:1 | Noticed a minotaur 26 | D:1 | Noticed an oni 139 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 637 | D:1 | Reached XP level 3. HP: 25/25 MP: 4/6 982 | D:1 | Reached skill level 1 in Fighting 1389 | D:2 | Learned a level 2 spell: Searing Ray 1509 | D:2 | Reached skill level 5 in Conjurations 1845 | D:2 | You fall into a shaft and drop 2 floors! 1854 | D:4 | Reached XP level 4. HP: 19/32 MP: 3/8 1854 | D:4 | Noticed an ogre 1854 | D:4 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_loops_ring D:2: layout_basic, minmay_heptomino_h4 D:4: layout_cave_pools, serial_shops, nicolae_shop_rolling_square, gup_ossuary_entry_pyramid, nicolae_grassy_gnolls Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fighting | 1 | 1.4 Conjurations | 5 | 5.1 Dodging | | 2.9 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 34 | || 34 Cast: Magic Dart | 63 | || 63 Searing Ray | 1 | || 1 Ability: Hop | 3 | || 3 Armour: Robe | 29 | 5 || 34 Dodge: Dodged | 30 | 1 || 31