Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 6238746215867975960 95 circleofdust the Conjurer (level 4, -2/33 HPs) Began as a Barachi Conjurer on Sept 24, 2025. Slain by an orc priest ... wielding a +0 whip (3 damage) ... on level 3 of the Dungeon. The game lasted 00:05:33 (2703 turns). circleofdust the Conjurer (Barachi Conjurer) Turns: 2703, Time: 00:05:33 Health: -2/33 AC: 2 Str: 9 XL: 4 Next: 66% Magic: 8/8 EV: 11 Int: 20 God: Gold: 24 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . d - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop, Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of fog {unknown} k - a scroll of fear {unknown} l - 2 scrolls of identify {unknown} m - a scroll of torment {unknown} n - a scroll of brand weapon {unknown} Potions b - 2 potions of magic c - 3 potions of curing {unknown} e - 3 potions of attraction {unknown} f - a potion of mutation {unknown} h - 2 potions of heal wounds {unknown} i - a potion of cancellation {unknown} j - a potion of ambrosia {unknown} o - a potion of enlightenment {unknown} Skills: + Level 1.8 Fighting + Level 3.1 Dodging - Level 2.0 Stealth + Level 2.9 Spellcasting * Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Brom's Barrelling Bould Conj/Erth 13% 2d5 43% 4 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Iskenderun's Battlesphe Conj 23% 2d8 43% 5 Fireball Conj/Fire 6% 3d5 80% 5 Conjure Ball Lightning Conj/Air 6% 3x3d6 100% 6 Orb of Destruction Conj 11% 9d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Things that are here: a +0 trident; an orc corpse An orc priest is nearby! Unknown command. The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest shouts! The orc priest invokes the aid of Beogh against you. Pain shoots through your body! The magic dart hits the orc priest. The orc priest is heavily wounded. The magic dart hits the orc priest but does no damage. The orc priest is heavily wounded. The orc priest hits you with a +0 whip. The magic dart hits the orc priest but does no damage. The orc priest is heavily wounded. The orc priest hits you with a +0 whip. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits the orc priest. The orc priest is severely wounded. (Press . to maintain the ray.) The orc priest hits you with a +0 whip. The searing ray hits the orc priest but does no damage. The orc priest is severely wounded. The orc priest hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The searing ray misses the orc priest. The orc priest hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Magic courses through your body. The orc priest hits you with a +0 whip. You die... #.# #.# ###.# ####.# .>..# #....# #.S ###.# #.##.# #.# # #.# #.##.# #.# # #.# #.##.# #.# ###.###########.##.## #.# ....................#####.### ###......######.@#........... ######.# #)#o..#####o### #.# #<#...#####.# #.# #.#.#.....).# #.######.#...#####.# #........##### #.####### ########## #....o... ######### You could see an orc priest. Vanquished Creatures 3 adders (D:2) A gnoll (D:1) A ribbon worm (D:2) 4 orcs (D:3) 2 bats 7 endoplasms 2 giant cockroaches (D:1) 6 goblins 6 hobgoblins 2 quokkas (D:1) 4 ball pythons A frilled lizard (D:1) 5 kobolds 6 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | circleofdust the Barachi Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 221 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 776 | D:1 | Reached XP level 3. HP: 25/25 MP: 4/6 1013 | D:1 | Reached skill level 1 in Fighting 1732 | D:2 | Reached skill level 5 in Conjurations 1763 | D:2 | Learned a level 2 spell: Searing Ray 1780 | D:2 | Reached XP level 4. HP: 32/32 MP: 5/8 2702 | D:3 | HP: 1/33 [orc priest/nerve-wracking pain (8)] 2703 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_fake, aquarium_window_fake, aquarium_view_2d, aquarium_view_4, aquarium_pool_1, minmay_misc_feat_hallway, minmay_ruptured D:2: layout_loops_cross D:3: layout_loops_ring Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Fighting | 1 | 1.8 Conjurations | 5 | 5.2 Dodging | 3 | 3.1 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Punch | 1 | || 1 Cast: Magic Dart | 73 | 31 || 104 Searing Ray | | 2 || 2 Use: Potion | | 1 || 1 Armour: Robe | 7 | 9 || 16 Dodge: Dodged | 9 | 3 || 12