Dungeon Crawl Stone Soup version 0.35-a0-140-g9b33d42f96 (webtiles) character file. Game seed: 15350269828586771157 40 circleofdust the Conjurer (level 3, 0/26 HPs) Began as an Anemocentaur Conjurer on Mar 2, 2026. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:13 (1702 turns). circleofdust the Conjurer (Anemocentaur Conjurer) Turns: 1702, Time: 00:02:13 Health: 0/26 AC: 2 Str: 8 XL: 3 Next: 30% Magic: 0/6 EV: 9 Int: 19 God: Gold: 65 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (100%) b - +1 halberd (heavy) rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois . (100%) e - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... c - amulet of chemistry Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: stampede @: no status effects A: large, hooves 3, deformed body, stampede 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons b - a +1 heavy halberd (weapon) Armour a - a +0 robe (worn) d - an orb of attunement e - a +0 helmet (worn) Jewellery c - an amulet of chemistry (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of revelation {unknown} Potions g - 2 potions of magic f - a potion of mutation {unknown} j - a potion of curing {unknown} Skills: - Level 2.2 Dodging - Level 2.2 Stealth + Level 2.5 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 8% 1d4 16% 1 Slow Hex 8% N/A 16% 1 Fulminant Prism Conj/Alch 7% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. Message History You see here a bat corpse. You open the door. You encounter a goblin and 2 gnolls. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (asleep, 100% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! (Press . to maintain the ray.) You hear a shout! You encounter a gnoll. It is wielding a +0 spear. The gnoll hits you from afar with a +0 spear! The goblin shouts! The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 spear! You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll misses you. You stampede towards the goblin! You barely miss the goblin. Your kick misses the goblin. The goblin is staggered. The gnoll hits you with a +0 spear. You die... #####.##.# #. .........##########. #######............. #..##########. ..##########............ #....................... #######.####.##..#...... #.# #.##..#...... #@# #.##..#<.รท.#. #...gjj...##..#...... #.........# #...#.### #...........#........ #........##.#...#.... #........+....#.#.... #........##.###.#.... .........##.#........ # #........ You could see 2 gnolls and a goblin. Vanquished Creatures A gnoll (D:2) 2 dart slugs (D:1) 4 jackals (D:1) 4 ball pythons A ball python zombie (D:2) 5 bats 2 endoplasms (D:1) 9 frilled lizards (D:1) A goblin (D:2) 3 kobolds (D:1) 3 rats (D:2) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | circleofdust the Anemocentaur Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 474 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 578 | D:1 | Found a faded altar of an unknown god. 1022 | D:1 | Reached skill level 4 in Conjurations 1105 | D:1 | Learned a level 2 spell: Searing Ray 1549 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1702 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_ring, hellmonk_ecumenical_altar_run_dry D:2: layout_basic, serial_undead, serial_undead_e, serial_undead_c, serial_undead_f Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.1 Dodging | | 2.2 Stealth | | 2.2 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Halberd || 8 Kick || 2 Unarmed || 1 Cast: Magic Dart || 60 Searing Ray || 1 Armour: Robe || 20 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1707 | 1607 | 100 | 183 | 1247 | 2 | 853.5 | Dungeon | 1707 | 1607 | 100 | 183 | 1247 | 2 | 853.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1253 daAuts D:2: 453 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+