Dungeon Crawl Stone Soup version 0.35-a0-237-gf21af2945e (webtiles) character file. Game seed: 3971002777924225416 0 circleofdust the Tinkerer (level 1, 0/13 HPs) Began as a Barachi Forgewright on Mar 28, 2026. Slain by a hobgoblin (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (26 turns). circleofdust the Tinkerer (Barachi Forgewright) Turns: 26, Time: 00:00:19 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 10% Magic: 0/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) a - +0 hammer rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 2.2 Dodging + Level 1.7 Stealth + Level 2.2 Spellcasting + Level 4.4 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 56% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 28% 2d4 5% 2 Launch Clockwork Bee Frge 14% N/A 11% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 65% 4 Forge Lightning Spire Air/Frge 8% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The hobgoblin is severely wounded. The endoplasm completely misses you. The hobgoblin closely misses you. You completely miss the hobgoblin. The hobgoblin is severely wounded. The endoplasm hits you but does no damage. The hobgoblin closely misses you. The endoplasm hits you. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The endoplasm freezes you. You are frozen. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 71% to hit) Okay, then. Hop to where? Press: ? - help, Dir - move target You enter the deep water. Boing! Okay, then. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 71% to hit) The kinetic grapnel hits the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The grapnel guides your strike. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. You kill the endoplasm! The hobgoblin hits you. You die... ...####.. ##.# #... ..# ... #.. #.# #.# #..##.##..###.# ##............(. .####..≈≈≈≈..###### ......≈≈≈≈.≈.# ).....≈≈