Dungeon Sprint DCSS version 0.32.1 (webtiles) character file. Game seed: 16989481866432128738 0 cmii the Magician (level 1, -2/13 HPs) Began as a Gnoll Wanderer on Oct 29, 2024. Slain by a weeping skull (8 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:30 (9 turns). cmii the Magician (Gnoll Wanderer) Turns: 9, Time: 00:00:30 Health: -2/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 8/8 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 14/14 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no teleportation @: mesmerised A: fangs 1, strong nose, distributed training a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 10 poisoned darts (quivered) Armour c - a +0 robe (worn) Scrolls j - a scroll of blinking Potions b - a potion of mutation e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 2.3 Throwing + Level 0.0 Armour + Level 2.3 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 7.0 Spellcasting + Level 0.0 Conjurations + Level 1.9 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 6.4 Evocations + Level 0.0 Shapeshifting You had 14 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 44% N/A 6% 1 Shock Conj/Air 20% 1d4 13% 1 Static Discharge Conj/Air 10% 3-4/arc 21% 2 Dazzling Flash Hex/Fire 16% N/A 26% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Stone Arrow Conj/Erth 10% 3d7 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The weeping skull releases gushing sobs. The wave of grief passes through the weeping skull. The weeping skull completely resists. The wave of grief passes through you. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The weeping skull unleashes gushing sobs. The wave of grief passes through you. The wave of grief passes through the merfolk siren. The merfolk siren is drained! Found 243 gold pieces. Okay, then. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The merfolk siren chants its luring song. There is an open door here. You hit the merfolk siren but do no damage. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. The weeping skull's misery bubbles over. The wave of grief passes through the weeping skull. The weeping skull completely resists. The wave of grief passes through the weeping skull. The weeping skull completely resists. The wave of grief passes through you. You miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! The weeping skull's misery bubbles over. The wave of grief passes through the weeping skull. The weeping skull completely resists. The wave of grief passes through the weeping skull. The weeping skull completely resists. The wave of grief passes through you. The wave of grief passes through the merfolk siren. The merfolk siren is drained! You hit the weeping skull. The weeping skull is lightly damaged. The weeping skull touches you! Ouch! That really hurt! You die... The weeping skull crumbles to pieces from sheer guilt. ∆ ## ## ∆ ##. .## #.○#..# #○m○# #@# ∆##z## +.z○+ ##○##∆ #z# .z. .○#.. ##. °## ∆ ## ## You could see a merfolk siren (mesmerising, drained) and 4 weeping skulls. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | cmii the Gnoll Wanderer began the quest for the Orb. 0 | D | cmii set off with the following items: a +0 dagger, a | potion of mutation, a +0 robe, 10 poisoned darts, a potion | of curing, a potion of heal wounds, a potion of haste, 2 | potions of magic, a potion of berserk rage, a scroll of | blinking; and the following spells available to memorise: | Slow, Shock, Static Discharge, Dazzling Flash, Inner Flame, | Stone Arrow. 0 | D | Reached XP level 1. HP: 13/13 MP: 8/8 1 | D | Noticed a weeping skull 1 | D | Noticed a weeping skull 1 | D | Noticed a weeping skull 1 | D | Noticed a weeping skull 4 | D | Noticed a merfolk siren 9 | D | Slain by a weeping skull Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_1, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Dagger || 3 Armour: Robe || 2