cmii the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) a +0 leather armour a +0 mace a +2 hand axe the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 1, D) a +2 falchion of flaming (unseen) (49, 12, D) a +0 flail (49, 37, D) a +1 chain mail of fire resistance (49, 38, D) a +0 flail (50, 1, D) a +1 halberd of venom (unseen) (50, 13, D) a +1 morningstar of protection (50, 24, D) the +1 ring mail "Dofyokupp" {rC+ Regen+ Stlth+} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (50, 25, D) the +7 war axe "Arbiter" {flame, rElec} rElec: It insulates you from electricity. (50, 36, D) a +2 heavy halberd (50, 37, D) a +3 war axe of freezing (50, 39, D) a ball python corpse (skeletalised by now) (50, 41, D) a naga corpse (51, 1, D) a +0 falchion of holy wrath (unseen) (51, 8, D) an apis corpse (51, 12, D) the +4 hand axe "Xuixtenk" {antimagic, rC++} rC++: It greatly protects you from cold. a +4 rapier of venom (51, 24, D) a staff of conjuration (51, 37, D) a staff of air (51, 39, D) a +0 robe a +0 whip (51, 41, D) a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (52, 1, D) a wand of flame (8) (52, 13, D) a staff of alchemy (52, 24, D) a +1 shortbow of freezing (52, 25, D) a +1 heavy spear (52, 36, D) a +0 robe of fire resistance (52, 37, D) a staff of alchemy (52, 39, D) a +0 robe a +0 glaive (52, 40, D) a +0 club (52, 41, D) a guardian serpent corpse a ball python corpse a naga corpse (skeletalised by now) (52, 42, D) a guardian serpent corpse (53, 1, D) a wand of flame (3) (53, 12, D) a +0 long sword (53, 13, D) a +2 falchion of venom (53, 15, D) an adder corpse (53, 24, D) a +3 leather armour of willpower (54, 1, D) a staff of air (unseen) (54, 13, D) a staff of air (54, 16, D) a water moccasin corpse (54, 24, D) a +2 halberd of flaming (54, 25, D) a +1 scale mail of cold resistance (unseen) (54, 36, D) a +2 orcbow of flaming (unseen) (55, 1, D) a wand of quicksilver (5) (55, 24, D) the +3 short sword of Dismemberment {drain, rF+++ rC- Will- Dex+8} Dex+8: It affects your dexterity (+8). rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. (56, 12, D) a +0 glaive a +0 robe (57, 12, D) a guardian serpent corpse (57, 13, D) a ball python corpse (57, 14, D) a +3 heavy war axe a +0 robe a naga corpse (59, 37, D) a +0 long sword a +0 chain mail (59, 38, D) a +3 long sword a +0 kite shield a +0 chain mail of poison resistance (60, 36, D) a +2 whip of electrocution (60, 38, D) a +3 long sword a +0 chain mail (61, 8, D) a staff of alchemy (unseen) (61, 10, D) a wolf corpse (skeletalised by now) (61, 11, D) an iguana corpse (skeletalised by now) (61, 36, D) a +3 heavy flail (61, 38, D) a +1 battleaxe of draining a +0 plate armour (61, 43, D) a human corpse (skeletalised by now) (62, 0, D) a +2 spear of pain (62, 1, D) a +0 mace of protection (62, 8, D) a +2 chain mail of poison resistance (62, 9, D) a +3 scale mail of willpower (62, 16, D) a staff of conjuration (62, 17, D) the +1 rapier "Tuecuss" {venom, rF++ Int+2 Stlth+} Int+2: It affects your intelligence (+2). rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. (62, 21, D) a +0 hand axe a +0 robe (62, 26, D) a +3 vampiric lajatang (62, 27, D) the staff "Worm's Wrath" {rF+ Int+2 Tloc Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rF+: It protects you from fire. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 29, D) a +0 long sword a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (62, 36, D) a +3 scimitar of protection (62, 37, D) a +0 war axe a +0 plate armour a +0 tower shield the serpent talisman of the Wilderness {Will+} [serpent talisman] Will+: It increases your willpower. (62, 39, D) 2 large rocks (62, 43, D) a human corpse (skeletalised by now) (62, 44, D) a human corpse (skeletalised by now) (63, 16, D) a ring of fire a ring of fire (63, 17, D) a +1 lajatang of speed (63, 26, D) a +2 rapier of venom (63, 29, D) a +0 club a naga corpse (skeletalised by now) (63, 30, D) a water moccasin corpse (skeletalised by now) (63, 37, D) a +2 great sword (still there?) a +0 chain mail (still there?) the staff "Horowk" {rF+ rN+ Necro} (still there?) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 38, D) a +0 dire flail a +0 chain mail (64, 16, D) a +0 great mace of protection (64, 29, D) a +0 dire flail a ball python corpse (skeletalised by now) a naga corpse (skeletalised by now) (64, 30, D) a water moccasin corpse (skeletalised by now) (67, 0, D) an amulet of faith (69, 0, D) the +9 rapier "Nitoffuu" {drain, +Blink rC+ rCorr Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (70, 8, D) a +4 shortbow of flaming (70, 10, D) a ball python corpse (skeletalised by now) (70, 36, D) the staff "Soce" {^Contam rElec rC++ Tloc Ice Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC++: It greatly protects you from cold. rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 8, D) a +4 long sword of holy wrath (71, 11, D) an adder corpse (skeletalised by now) (71, 27, D) a +1 orcbow of freezing (71, 37, D) a staff of conjuration (unseen) (72, 8, D) a staff of conjuration (unseen) (72, 9, D) the +7 plate armour of Plog {rElec rF+ Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. (72, 11, D) an adder corpse (skeletalised by now) (72, 16, D) the +9 mace of Uxaomesch {speed, rElec Str-4 Int+4} Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. (72, 26, D) a +1 rapier of speed (72, 37, D) the staff of Locus Delicti {rElec rPois rC+ MP-5 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. MP-5: It affects your magic capacity (-5). Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 1, D) a +1 robe (73, 17, D) the +1 robe of Morality {^Contam rC+++ Will+ Int-4} Int-4: It affects your intelligence (-4). rC+++: It renders you almost immune to cold. Will+: It increases your willpower. ^Contam: It causes magical contamination when unequipped. (unseen) (73, 26, D) a staff of conjuration (73, 27, D) a staff of death (unseen) (73, 36, D) a ring of resist corrosion an amulet of regeneration an amulet of guardian spirit (73, 37, D) a +0 heavy mace (unseen) (75, 1, D) the staff "Nihiss" {rElec rC++ Str-5 Stlth+ Air Earth} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-5: It affects your strength (-5). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon.