colig Level 1 of the Dungeon (0, 0, D:1) a +0 spear (7, 3, D:1) a +0 sling (12, -27, D:1) a +0 dagger (16, -16, D:1) a +0 club (17, -30, D:1) a +0 scale mail (17, -13, D:1) a +0 club (21, -32, D:1) a +0 dagger (27, -36, D:1) a beast talisman (29, -8, D:1) 3 stones (29, 11, D:1) a ball python corpse (skeletalised by now) (30, -36, D:1) 8 stones (30, 6, D:1) a +0 whip a +0 spear a kobold corpse (skeletalised by now) (31, -40, D:1) a +0 dagger (32, -29, D:1) a +0 dagger (34, -17, D:1) a +0 club (36, 11, D:1) a stone (38, -26, D:1) 5 stones (53, -9, D:1) a +0 club (53, -3, D:1) a +0 dagger (55, -4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (unseen) (4, -1, D:2) 9 gold pieces (4, 4, D:2) an adder corpse (5, 2, D:2) a potion of curing (5, 11, D:2) 6 stones