comradetweed Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (2, 4, D:1) a rat corpse (skeletalised by now) (8, -8, D:1) a rat corpse (skeletalised by now) (12, -19, D:1) a +0 robe (16, -2, D:1) a +0 robe (18, -6, D:1) a +0 robe (19, -9, D:1) a +0 dagger (19, -4, D:1) a +0 dagger (20, 10, D:1) a +0 whip of freezing a kobold corpse (skeletalised by now) (23, -6, D:1) a +0 short sword (25, 4, D:1) a quokka corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (30, -15, D:1) a +0 chain mail (30, -7, D:1) 2 javelins (32, 6, D:1) 6 poisoned darts (38, -20, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (10, -18, D:2) a bat corpse (skeletalised by now) (12, 27, D:2) a frilled lizard corpse (skeletalised by now) (13, -20, D:2) a bat corpse (skeletalised by now) (14, 31, D:2) 3 flux baubles (16, 11, D:2) a bat skeleton (17, -6, D:2) a +0 falchion (22, -18, D:2) a +0 robe (23, 10, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (29, 6, D:2) a +0 scale mail (30, 10, D:2) a +0 mace an orc corpse (skeletalised by now) (32, -4, D:2) a +0 whip (43, -14, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the fortress talisman of the Thirteen Knives {rF+ Will+ Str+6} (8400 gold) [fortress talisman] rF+: It protects you from fire. Will+: It increases your willpower. Str+6: It affects your strength (+6). the ring "Tuh Ric" {rF+ Int+9} (5630 gold) [ring of intelligence] rF+: It protects you from fire. Int+9: It affects your intelligence (+9). the +1 pair of boots "Mefuc" {Regen+} (1650 gold) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +8 hand axe of Dishonour {reap, ^Contam rF+++ Dex-3 SInv} (7730 gold) ^Contam: It causes magical contamination when unequipped. rF+++: It renders you almost immune to fire. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. It cannot be enchanted further. the +0 robe of Vampiric Thralls {rElec} (1490 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the +0 pair of boots "Fabreczo" {rElec Int+5} (2900 gold) rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the death talisman "Qyirek" {+Inv Int+3 SInv} (14850 gold) [talisman of death] +Inv: It lets you turn invisible. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. the ring "Zappana" {*Slow Will- Int+6 Dex+8} (5000 gold) [ring of intelligence] *Slow: It may slow you when you take damage. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). Dex+8: It affects your dexterity (+8). the ring of Tappets {Fly rPois Dex+6} (4130 gold) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). the +2 leather armour "Xobeing" {rPois rF+ Will+ Str+3} (4210 gold) rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. the amulet "Niusud" {Dissipate Will+ Slay+5} (6360 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Will+: It increases your willpower. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the storm talisman "Ogru" {Harm} (8000 gold) [storm talisman] Harm: It increases damage dealt and taken. the death talisman "Goloompe" {Str+4} (11890 gold) [talisman of death] Str+4: It affects your strength (+4). the +0 ring mail of Disappointment {rPois Str+2 Stlth+} (2220 gold) rPois: It protects you from poison. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 spear of Ikhluiwu {heavy, rF- Int+2 Dex+4 SInv} (3220 gold) rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. the ring of Xom's Wantonness {Fly rCorr Str+5 Dex+2} (4480 gold) [ring of flight] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). the +4 whip of Paper {flame, rPois} (3570 gold) rPois: It protects you from poison. It cannot be enchanted further. the +0 pair of gloves of the Everdark {Harm Str+3 Int-4} (940 gold) Harm: It increases damage dealt and taken. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). It cannot be enchanted further. the ring of Xiofress {Fly rPois rF- Str+5} (3220 gold) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). the +2 mace "Earthworm" {concuss, Int+3} (2630 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. (6, -1, D:3) a +0 buckler (9, 14, D:3) a +0 tower shield (10, -20, D:3) a +0 spear (13, -20, D:3) a +0 dagger a +0 sling (14, -8, D:3) a +0 short sword 2 poisoned darts a kobold corpse (skeletalised by now) (22, -12, D:3) a ball python skeleton (27, 10, D:3) a +0 flail an adder corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (28, -8, D:3) a +0 spear (28, 11, D:3) a +0 flail a +0 leather armour (36, -7, D:3) a hobgoblin skeleton (37, -24, D:3) a +0 dagger a +0 robe an orc skeleton (38, -3, D:3) a +0 short sword an orc corpse (skeletalised by now) (43, -14, D:3) a +0 dagger (44, 9, D:3) a +0 club 2 stones (45, 6, D:3) a +0 club (45, 7, D:3) a +0 leather armour a +0 mace an orc skeleton (48, -1, D:3) a +0 dagger a +0 robe (49, -1, D:3) a +0 falchion a +0 antimagic quarterstaff a +0 scale mail an orc corpse (skeletalised by now) (50, -2, D:3) a +0 hand axe a +0 robe a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (51, 10, D:3) a bat skeleton (52, -4, D:3) a +0 falchion a +0 ring mail (54, -14, D:3) a +0 dagger (60, -19, D:3) a jackal corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 sling a +0 dagger (4, 2, D:4) a +0 club 3 boomerangs an orc corpse (skeletalised by now) (5, 3, D:4) a +0 sling (12, 7, D:4) a +0 whip (20, 18, D:4) a +0 helmet (24, -2, D:4) a quokka corpse (skeletalised by now) (24, 20, D:4) a hobgoblin skeleton (24, 22, D:4) a ball python skeleton (24, 33, D:4) a +0 ring mail (26, -2, D:4) a +0 short sword 3 poisoned darts (26, 26, D:4) a +0 dagger (28, -7, D:4) a +0 chain mail (32, -6, D:4) a +0 chain mail (32, -4, D:4) a +0 rapier (64, 14, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) the ring of the Manifold Coins {rC+++ Will- Dex+3 Slay+4} [ring of slaying] rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (4, 5, D:5) the +1 robe of the Devil's Advocate {Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (7, 1, D:5) a bombardier beetle corpse (20, -19, D:5) a +0 chain mail (23, -13, D:5) a +0 leather armour (32, -20, D:5) an iguana corpse (skeletalised by now) (35, 16, D:5) a +0 robe (39, 13, D:5) a +0 long sword (43, 9, D:5) a +0 leather armour (46, 11, D:5) a +0 rapier (58, 5, D:5) an amulet of faith