comradetweed Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 8, D:1) a bat corpse (skeletalised by now) (18, 43, D:1) a +0 dagger (21, 13, D:1) a +0 whip (22, 34, D:1) a bat corpse (skeletalised by now) (25, 0, D:1) 5 stones a +0 short sword a kobold skeleton (25, 51, D:1) a +0 ring mail (26, 0, D:1) a +0 falchion (28, 40, D:1) a +0 club a jackal corpse (skeletalised by now) a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (31, 9, D:1) a +0 club a goblin skeleton a ball python skeleton a frilled lizard skeleton (35, 17, D:1) a +0 dagger (35, 50, D:1) a +0 club (35, 51, D:1) 3 poisoned darts (36, 12, D:1) a +0 whip a gnoll corpse (skeletalised by now) (37, 47, D:1) a +0 leather armour (38, 2, D:1) a +0 spear (42, 33, D:1) a +0 club a goblin corpse (skeletalised by now) (56, 31, D:1) 2 flux baubles (56, 39, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (8, -11, D:2) a +0 whip (16, -21, D:2) a +0 war axe (18, -18, D:2) a +0 great mace (22, -1, D:2) a +0 whip (22, 9, D:2) a +0 spear (28, -26, D:2) a ball python corpse (skeletalised by now) (31, -24, D:2) the +4 whip of Mileur {spect, rC- rN+ Int+3} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (31, -7, D:2) a +0 leather armour (33, 4, D:2) a +0 spear (38, -3, D:2) 5 stones a +0 dagger a ball python skeleton (40, -4, D:2) a +0 club (42, -19, D:2) a +0 hand axe