Dungeon Crawl Stone Soup version 0.31-a0-204-g7da18ca (webtiles) character file. Game seed: 13109816325481558103 16 cowcow the Stinger (level 2, 21/21 HPs) Began as a Djinni Conjurer on June 27, 2023. Got out of the dungeon alive. The game lasted 00:00:44 (235 turns). cowcow the Stinger (Djinni Conjurer) Turns: 235, Time: 00:00:44 Health: 21/21 AC: 2 Str: 6 XL: 2 Next: 70% Gold: 19 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} Potions b - a potion of resistance {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Transmutations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the quokka. You kill the quokka! Found a stone staircase leading down. There is a stone staircase leading down here. A quokka comes into view. A quokka is nearby! The magic dart hits the quokka. You kill the quokka! A frilled lizard and a quokka come into view. You see here 7 gold pieces. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The frilled lizard hisses angrily. You miscast Magic Dart. Nothing appears to happen. The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. The magic dart hits the frilled lizard. You kill the frilled lizard! Your magical contamination has completely faded away. The magic dart hits the quokka. The quokka is severely wounded. The quokka closely misses you. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 19 gold pieces (gained 7). A hobgoblin and a bat come into view. There are monsters nearby! The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The magic dart hits the hobgoblin. You kill the hobgoblin! The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #..#......#........###.# ... ##...#..............# ## #..#.###..[.#....)..## #.##.# #....###......### #.##.# #....#######....## #.##.###......## #.##..# ##.##..##....#..####.##... #..##...#'#..##...##(##... #######.##..###@#..#...###.##... ..............#+#.##.#####.##... ######.###.####.........)....... ... #.# ###....#####.##... #.## #.# ##...# ##.##... #. #.# #.#.## #..##... # ###># #####.#..# #.###... #...# #.....##.# #.# #### #...# #.######)###.# There were no monsters in sight! Vanquished Creatures 3 bats (D:1) An endoplasm (D:1) A hobgoblin (D:1) 3 quokkas (D:1) A ball python (D:1) A frilled lizard (D:1) 3 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cowcow the Djinni Conjurer began the quest for the Orb. 0 | D:1 | cowcow set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 67 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 235 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_c, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Transmutations | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Poison Magic | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 23 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 235 | 222 | 13 | 0 | 168 | 1 | 235.0 | Dungeon | 235 | 222 | 13 | 0 | 168 | 1 | 235.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 235 daAuts