Dungeon Crawl Stone Soup version 0.31-a0-208-gdb31a46 (webtiles) character file. Game seed: 3619293566267453917 39 cowcow the Conjurer (level 3, -1/24 HPs) Began as a Demonspawn Conjurer on June 28, 2023. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:20 (1627 turns). cowcow the Conjurer (Demonspawn Conjurer) Turns: 1627, Time: 00:02:20 Health: -1/24 AC: 4 Str: 5 (7) XL: 3 Next: 28% Magic: 1/6 EV: 12 Int: 18 (21) God: Gold: 168 SH: 4 Dex: 10 (11) Spells: 3/6 levels left rFire . . . i - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -10), flying, invisible A: slimy green scales 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 168 gold pieces. Inventory: Hand Weapons i - a +0 club (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of flight (left hand) Scrolls c - a scroll of enchant armour {unknown} g - a scroll of poison {unknown} h - a scroll of acquirement {unknown} Potions b - a potion of magic e - a potion of invisibility Skills: + Level 1.8 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Frozen Ramparts Ice 2% 1d1 47% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Ice Form Ice/Tmut 1% N/A 87% 4 Summon Ice Beast Ice/Summ 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in slimy green scales. (AC +2) A meltable shield of frost defends you. (SH +4) Message History You are no longer poisoned. The adder attacks as you move away! The adder bites you. * * * LOW HITPOINT WARNING * * * You block the adder's attack. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 63% to hit) The searing ray hits the adder. The adder is severely wounded. The searing ray misses the hobgoblin. (Press . to maintain the ray.) The adder closely misses you. You closely miss the adder. The adder is severely wounded. The adder barely misses you. The adder bites you but does no damage. The adder attacks as you move away! The adder bites you but does no damage. Things that are here: a +0 club; a goblin corpse i - a +0 club The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! i - a +0 club (weapon) * * * LOW HITPOINT WARNING * * * You feel sick. You block the adder's attack. It was a potion of invisibility. You fade into invisibility! * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You die... #.##.##.###.## ## #........# ####.##### ######### #.# #.......# #.# #.#####.###.# #.#........## #.#.###.#### #!#..@Sg#### #.#.###....# #.#..g.....# #.#.###.##.# #.......# ## ###.##### #.# #.# ... You could see an adder (unable to see you) and a hobgoblin (unable to see you). Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 endoplasms 4 giant cockroaches (D:1) 3 goblins A hobgoblin (D:1) 2 quokkas 4 ball pythons 2 bats 3 frilled lizards (D:1) A kobold (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cowcow the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 363 | D:1 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 363 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 366 | D:1 | Learned a level 2 spell: Searing Ray 1220 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1220 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1597 | D:2 | Reached skill level 5 in Conjurations 1626 | D:2 | HP: 1/24 [adder (1)] 1627 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_loops_ring, dreamdust_princess_bridge, minmay_worlds_worst_comb D:2: layout_loops_corners, kennysheep_small_spiral, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Conjurations | 5 | 5.0 Dodging | | 1.8 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 13 Searing Ray || 21 Use: Potion || 2 Armour: Robe || 11 Dodge: Dodged || 27 Block: Other || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1626 | 1605 | 21 | 0 | 1434 | 2 | 813.0 | Dungeon | 1626 | 1605 | 21 | 0 | 1434 | 2 | 813.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1042 daAuts D:2: 584 daAuts