Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 7626115348327368759 29 cowcow the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Jan 22, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:47 (667 turns). cowcow the Conjurer (Demonspawn Conjurer) Turns: 667, Time: 00:01:48 Health: 0/24 AC: 8 Str: 7 XL: 3 Next: 1% Magic: 1/6 EV: 12 Int: 20 God: Gold: 21 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> 0), sanguine armoured A: sanguine armour 1, demonic touch 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Skills: + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.4 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ru Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +6) Your touch may inflict minor irresistible damage on your foes. Message History (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. Unknown command. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. The adder bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 63% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your hands begin to faintly glow with unholy energy. Unknown command. There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! You aren't carrying any potions. Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. You die... ..............# #.......# #.#.#.........# #.####### . ............###.# #.#....####......# .......# ###...## #.#.....# #.....# ........# #.###†### .......####.# #...## ......##...# #@...# #.#..##.### #.##.# #..#....#####.##.## #.....###.....#..# ####..# #.....##.# ###..###.._..##.# #............##.## . #..####.......##..######.# #..# #.###...###.....>#.# There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 ball pythons (D:1) 4 bats 3 endoplasms 2 goblins (D:1) A hobgoblin (D:2) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:2) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cowcow the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 149 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +6) [demonic ancestry] 149 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 337 | D:1 | Learned a level 2 spell: Searing Ray 451 | D:1 | You fall into a shaft and drop 1 floor! 533 | D:2 | Found a sacrificial altar of Ru. 666 | D:2 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 666 | D:2 | Reached XP level 3. HP: 2/24 MP: 1/6 666 | D:2 | HP: 1/24 [poisoned by an adder] 667 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic, minmay_misc_feat_square, hangedman_decor_points D:2: layout_rooms, basic_altar, serial_shops, nicolae_diamond_shop, hex_medium, nicolae_elevator_lobby_asterisk Action || total ---------------------------++------- Melee: Dagger || 8 Cast: Magic Dart || 20 Searing Ray || 8 Use: Potion || 1 Armour: Robe || 13 Dodge: Dodged || 23