Dungeon Crawl Stone Soup version 0.32-a0-172-gc5dd13f (webtiles) character file. Game seed: 5695660518969755334 42 cowcow the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Feb 12, 2024. Slain by a black bear (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:32 (1864 turns). cowcow the Conjurer (Demonspawn Conjurer) Turns: 1864, Time: 00:02:33 Health: 0/24 AC: 3 Str: 7 XL: 3 Next: 33% Magic: 0/6 EV: 12 Int: 20 God: Gold: 115 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: weakness stinger 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 115 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 cloak (worn) Jewellery g - a ring of protection from cold Scrolls d - a scroll of teleportation {unknown} e - a scroll of immolation {unknown} f - a scroll of fog {unknown} Potions b - a potion of magic h - a potion of resistance {unknown} i - a potion of lignification {unknown} Skills: + Level 2.0 Dodging + Level 1.9 Stealth + Level 2.3 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Anguish Hex/Necr 1% N/A 83% 4 Cause Fear Hex 1% N/A 83% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a tail ending in a sharp stinger. Message History The black bear is lightly wounded. (Press . to maintain the ray.) The searing ray hits the black bear! The black bear is moderately wounded. The searing ray hits the black bear. The black bear is heavily wounded. The searing ray hits the black bear. The black bear is severely wounded. You finish channelling your searing ray. The black bear goes berserk! You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You hit the black bear but do no damage. The black bear is severely wounded. The black bear barely misses you. The black bear misses you. The black bear claws you. You hit the black bear but do no damage. The black bear is severely wounded. The black bear bites you. The black bear claws you but does no damage. x2 The black bear bites you. The black bear claws you. The black bear closely misses you. You barely miss the black bear. You tail-slap the black bear. The black bear is severely wounded. The black bear bites you but does no damage. The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (severely wounded, berserk, 100% to hit) The magic dart hits the black bear. The black bear is almost dead. The black bear bites you. * * * LOW HITPOINT WARNING * * * The black bear completely misses you. The black bear barely misses you. The black bear bites you. You die... # #.......... # #.......... # #.......... # #.######### # #.# ######### ##### ###.####.......# ...[. ..... ......... ###########.####.......# .......)........@h....?# ###########...†........# #....##.###### #.........# ##...####.# #...# .# ##### # You could see a black bear (berserk). Vanquished Creatures An adder (D:2) A gnoll (D:1) A dart slug (D:1) An endoplasm (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) A quokka (D:2) 6 ball pythons A bat (D:1) A frilled lizard (D:1) 3 kobolds 4 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cowcow the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 196 | D:1 | Noticed a great orb of eyes 198 | D:1 | Found a faded altar of an unknown god. 207 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 207 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 213 | D:1 | Noticed a great orb of eyes 226 | D:1 | Learned a level 2 spell: Searing Ray 1362 | D:1 | Noticed a great orb of eyes 1365 | D:1 | Noticed a shining eye 1390 | D:1 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 1390 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1855 | D:2 | Noticed a black bear 1864 | D:2 | HP: 1/24 [black bear (6)] 1864 | D:2 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic, hellmonk_ecumenical_altar_watching_god, minmay_statues_item, chequers_avenue, chequers_serial_rivers_small_b, nicolae_grassy_gnolls D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | | 1.9 Spellcasting | | 2.3 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 11 Tailslap || 1 Cast: Magic Dart || 13 Searing Ray || 21 Armour: Robe || 22 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1866 | 1850 | 16 | 0 | 1562 | 2 | 933.0 | Dungeon | 1866 | 1850 | 16 | 0 | 1562 | 2 | 933.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1519 daAuts D:2: 346 daAuts