Dungeon Crawl Stone Soup version 0.34-a0-843-gd1d6a90be8 (webtiles) character file. Game seed: 11352500850490969214 190 cowcow the Conjurer (level 5, -2/28 HPs) Began as a Tengu Conjurer on Sept 23, 2025. Slain by an ogre ... wielding a +0 giant club (30 damage) ... on level 4 of the Dungeon. The game lasted 00:05:00 (3254 turns). cowcow the Conjurer (Tengu Conjurer) Turns: 3254, Time: 00:05:01 Health: -2/28 AC: 2 Str: 7 XL: 5 Next: 69% Magic: 5/10 EV: 26 Int: 21 God: Gold: 174 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . (100%) b - +9 dagger "Ziqayb" {flame, rC+ SInv} rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.12/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 174 gold pieces. Inventory: Hand Weapons b - the +9 dagger "Ziqayb" (weapon) {flame, rC+ SInv} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. SInv: It lets you see invisible. Armour a - a +0 robe (worn) Jewellery c - a +6 ring of strength Wands c - a wand of roots (11) Scrolls c - a scroll of immolation {unknown} e - 2 scrolls of revelation {unknown} h - a scroll of noise {unknown} k - a scroll of enchant armour {unknown} m - a scroll of torment {unknown} n - 2 scrolls of teleportation {unknown} o - 2 scrolls of identify {unknown} Potions g - a potion of magic d - 2 potions of heal wounds {unknown} f - 2 potions of attraction {unknown} j - 2 potions of brilliance {unknown} l - a potion of berserk rage {unknown} p - 2 potions of curing {unknown} q - a potion of invisibility {unknown} s - a potion of lignification {unknown} Skills: + Level 0.7 Fighting + Level 2.1 Short Blades + Level 2.3 Dodging + Level 2.4 Stealth + Level 2.9 Spellcasting + Level 7.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 12% 1d4 14% 1 Sandblast Erth 6% 2d5 14% 1 Soul Splinter Necr 12% N/A 14% 1 Grave Claw Necr 6% 2d7 21% 2 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Ozocubu's Armour Ice 3% N/A 38% 3 Sticky Flame Fire/Alch 3% 2d4 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Wu Jian Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History (Press . to maintain the ray.) Your Short Blades skill increases to level 2! The searing ray hits the endoplasm! You kill the endoplasm! The searing ray hits the endoplasm! You kill the endoplasm! You finish channelling your searing ray. You see here a hobgoblin corpse. Things that are here: a +0 short sword; a kobold corpse Found a glowing golden potion. An adder comes into view. The adder moves out of view. An adder is nearby! Found a short sword. The adder hisses angrily. The adder closely misses you. You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The adder closely misses you. You hit the adder but do no damage. Your peck misses the adder. You stop channelling your searing ray. The adder barely misses you. You puncture the adder! You burn the adder. You kill the adder! s - a glowing golden potion An ogre comes into view. It is wielding a +0 giant club. You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .......###.#.# .......##....#.## .......#.....#... ...........###.. ....O..#.#####.. .......### #.#.#### ..#......###.#....#### ....#.#...##.#..O....### .#.##.#...†..)..@......## .##..........#..........## ..#....#.###.#.###.####..# ....#..### #.#.# #...##..## #...#.# ###.# #....#...# ...##..## #.#.# #....#...# ...###..####.#.. #........## .(.## #..#.#.#.. ######....# ....###......# #....# # You could see an ogre. Vanquished Creatures A bombardier beetle (D:3) 3 gnolls (D:3) 6 adders 2 shadow imps (D:4) 2 dart slugs 3 orcs 6 endoplasms 9 hobgoblins 6 quokkas 4 ball pythons (D:4) 4 bats 4 frilled lizards 9 goblins 5 kobolds 5 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cowcow the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 280 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 586 | D:1 | Reached skill level 6 in Conjurations 974 | D:2 | Identified the +9 dagger "Ziqayb" {flame, rC+ SInv} 991 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/7 998 | D:2 | Learned a level 2 spell: Searing Ray 1065 | D:2 | Found an ornate altar of the Wu Jian Council. 1582 | D:3 | Reached skill level 1 in Short Blades 1582 | D:3 | Reached XP level 4. HP: 24/24 MP: 3/8 1954 | D:3 | Reached skill level 7 in Conjurations 1954 | D:3 | Reached XP level 5. HP: 28/28 MP: 4/10 2197 | D:3 | Found a hazy altar of Hepliaklqana. 2672 | D:4 | Noticed an ogre 3250 | D:4 | Noticed an ogre 3254 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_rooms D:2: serial_bayou_shore_a, layout_rooms, basic_altar, minmay_misc_feat_five D:3: layout_basic, mainiacjoe_overflow_paths D:4: minmay_recursive_quarters, layout_cave_pools, glass_columns_a, uniq_crazy_yiuf_cottage, uniq_pikel Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 6 7 | 7.2 Short Blades | 1 2 | 2.1 Fighting | | 0.7 Dodging | | 2.3 Stealth | | 2.4 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 14 | 31 || 45 Melee: Dagger | 14 | 31 || 45 Kick | 1 | 6 || 7 Peck | | 3 || 3 Cast: Magic Dart | 49 | || 49 Searing Ray | 4 | 24 || 28 Stab: Sleeping | 1 | 1 || 2 Armour: Robe | 2 | 11 || 13 Dodge: Dodged | 16 | 30 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3259 | 3118 | 141 | 0 | 2629 | 4 | 814.8 | Dungeon | 3259 | 3118 | 141 | 0 | 2629 | 4 | 814.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1237 daAuts D:1: 908 daAuts D:4: 558 daAuts D:2: 555 daAuts