cowcow Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -14, D:1) a +0 whip (4, 5, D:1) a +0 short sword 3 stones (8, 0, D:1) a +0 whip a kobold corpse (skeletalised by now) (9, -5, D:1) a jackal corpse (skeletalised by now) (16, -13, D:1) a bat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (18, 18, D:1) a frilled lizard corpse (skeletalised by now) (20, 13, D:1) a +0 club a goblin corpse (skeletalised by now) (20, 14, D:1) a rat corpse (skeletalised by now) (21, 10, D:1) 16 gold pieces (22, 15, D:1) a parchment of Summon Seismosaurus Egg (25, 20, D:1) a +0 morningstar (27, 15, D:1) 7 gold pieces Level 2 of the Dungeon (0, 0, D:2) a +0 falchion (15, -11, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (15, 0, D:2) a +0 short sword a quokka corpse (22, -1, D:2) a +0 leather armour (27, 2, D:2) the +0 dagger of Demonkind {flame, rC+ rCorr Str+5} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (32, -4, D:2) a +0 club (32, -3, D:2) a frilled lizard corpse a hobgoblin corpse (45, -6, D:2) a scroll of immolation (46, -11, D:2) 7 gold pieces (49, -7, D:2) a +0 leather armour