Dungeon Crawl Stone Soup version 0.34-a0-1629-g29b25b21a2 (webtiles) character file. Game seed: 1334555267946133139 71 cowcow the Conjurer (level 4, -3/24 HPs) Began as a Tengu Conjurer on Dec 14, 2025. Slain by an ice beast (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:40 (2485 turns). cowcow the Conjurer (Tengu Conjurer) Turns: 2485, Time: 00:03:40 Health: -3/24 AC: 2 Str: 7 XL: 4 Next: 24% Magic: 0/8 EV: 11 Int: 21 God: Gold: 167 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) b - +2 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 167 gold pieces. Inventory: Hand Weapons b - a +2 dagger of venom (weapon) Missiles d - a throwing net Armour a - a +0 robe (worn) Jewellery c - a ring of protection from cold Scrolls c - a scroll of summoning {unknown} d - a scroll of poison {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of fog {unknown} m - a scroll of fear {unknown} o - a scroll of teleportation {unknown} Potions g - a potion of magic f - a potion of might {unknown} j - 2 potions of invisibility {unknown} k - a potion of berserk rage {unknown} l - a potion of enlightenment {unknown} n - 2 potions of curing {unknown} Skills: + Level 2.3 Dodging + Level 2.4 Stealth + Level 2.3 Spellcasting + Level 6.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 32% 3-5/arc 5% 2 Kinetic Grapnel Frge 8% 1d4 14% 1 Jinxbite Hex 4% 2d2 22% 2 Sublimation of Blood Necr 2% N/A 22% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Summon Ice Beast Ice/Summ 2% N/A 38% 3 Anguish Hex/Necr 1% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You encounter an ice beast. You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is lightly wounded. The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you. The searing ray hits the ice beast. The ice beast is heavily wounded. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You aren't carrying any items that you can evoke. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast misses you. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast completely misses you. Unknown command. Unknown command. You hit the ice beast but do no damage. The ice beast is severely wounded. You stop channelling your searing ray. The ice beast hits you. You die... ..... ..... ..... ... ..... ... #.... ... # . #.# # #+# #.# # #.# #.# # #.# #Y# ###.## #@# ##...## #.# #.....#### #.# .........# #.# ......##.#######.# .##..............# .##.#.##.######### .##.####.# .##.####.# You could see an ice beast. Vanquished Creatures An orc wizard (D:3) 2 dart slugs 2 ribbon worms (D:2) 4 orcs (D:3) 3 hobgoblins 5 jackals (D:1) 2 quokkas 2 ball pythons (D:1) 5 bats 2 endoplasms 2 frilled lizards (D:1) 4 goblins 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cowcow the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 356 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 433 | D:1 | Reached skill level 6 in Conjurations 1208 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/7 1211 | D:2 | Learned a level 2 spell: Searing Ray 1826 | D:2 | You fall into a shaft and drop 2 floors! 2177 | D:3 | Found a shadowy altar of Dithmenos. 2205 | D:3 | Reached XP level 4. HP: 24/24 MP: 2/8 2475 | D:3 | Encountered an ice beast 2481 | D:3 | HP: 1/24 [ice beast (13)] 2485 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic, kennysheep_boxes D:2: layout_basic, serial_corexii_hall, corexii_hall_statues_i, chequers_hall_statues_y D:3: layout_loops_corners, nicolae_hepliaklqana_monster_ancestors, mainiacjoe_overflow_boulevard, lemuel_doored_altar, grunt_ministairs_5 D:4: layout_gridville, mainiacjoe_overflow_surrounded_room, minmay_fountain_box Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.9 Dodging | | 2.3 Stealth | | 2.4 Spellcasting | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 9 | 2 || 11 Melee: Kick | 3 | || 3 Unarmed | 1 | || 1 Dagger | 8 | 2 || 10 Peck | 1 | 1 || 2 Cast: Magic Dart | 40 | || 40 Searing Ray | 9 | 5 || 14 Armour: Robe | 3 | 4 || 7 Dodge: Dodged | 5 | 2 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2487 | 2452 | 35 | 0 | 2234 | 4 | 621.8 | Dungeon | 2487 | 2452 | 35 | 0 | 2234 | 4 | 621.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1036 daAuts D:2: 968 daAuts D:3: 472 daAuts D:4: 10 daAuts