crazyjoe98 Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 2 stones (4, 9, D:1) a +0 dagger (8, -17, D:1) a +0 dagger (9, -2, D:1) 2 stones (19, -23, D:1) a scroll of immolation (19, -4, D:1) a +0 mace (21, -16, D:1) a +0 dagger 3 stones (21, 2, D:1) a scroll of immolation (35, -20, D:1) a +0 ring mail (42, -11, D:1) 7 stones Level 2 of the Dungeon [Shop] Wuatwece's Armour Shop a +0 plate armour (230 gold) a +0 robe (7 gold) a +0 leather armour (20 gold) the +2 scale mail of Trial and Error {rElec rF- Int+6} (336 gold) Int: It affects your intelligence (+6). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. a +0 chain mail (45 gold) a +0 leather armour (20 gold) [Shop] Elusas's Magic Scroll Shop a scroll of fear (40 gold) a scroll of brand weapon (95 gold) a scroll of brand weapon (95 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of magic mapping (75 gold) a scroll of brand weapon (95 gold) a scroll of identify (20 gold) a scroll of silence (95 gold) a scroll of identify (20 gold) [Shop] Vesila's Weapon Emporium a +2 vorpal battleaxe (238 gold) 6 stones (6 gold) a +0 spear (33 gold) a +0 war axe (38 gold) a +0 spear (33 gold) 4 boomerangs (22 gold) the +7 sling of Purpose {vorpal, Int+3} (555 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). the +5 scimitar of the Brewing Madman {flame, Fly Stlth+} (485 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Fly: It grants you flight. Stlth: It makes you more stealthy. 5 stones (5 gold) [Shop] Muttot's Magic Scroll Shoppe a scroll of identify (24 gold) a scroll of teleportation (36 gold) a scroll of noise (12 gold) a scroll of blinking (90 gold) a scroll of immolation (48 gold) a scroll of vulnerability (48 gold) a scroll of butterflies (48 gold) a scroll of teleportation (36 gold) a scroll of brand weapon (114 gold) a scroll of enchant armour (90 gold) (0, 0, D:2) a +0 dagger a +0 sling (12, -31, D:2) a +0 hand axe (12, 19, D:2) a +0 short sword 2 stones (18, 9, D:2) a +0 spear (20, -23, D:2) a +0 dagger (29, -1, D:2) a +0 plate armour (33, -11, D:2) a +0 dagger (42, 21, D:2) a +0 robe (43, 4, D:2) a +0 short sword (46, -4, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 robe a +0 club (7, 4, D:3) a +0 hand axe a +0 leather armour (10, -13, D:3) a +0 mace (10, 4, D:3) a +0 club a +0 plate armour (11, -9, D:3) a +0 sling a +0 club (14, -18, D:3) a +0 dagger a +0 robe (21, -22, D:3) a +0 dagger (25, 15, D:3) a bat corpse (skeletalised by now) (31, -3, D:3) a +0 mace (36, -8, D:3) a +0 whip Level 4 of the Dungeon (1, 0, D:4) an adder corpse (7, -15, D:4) a +0 robe (9, 12, D:4) a scroll of immolation (14, 21, D:4) a +0 dagger a goblin corpse (29, 9, D:4) a +0 robe (46, 0, D:4) a +0 dagger (still there?) a +1 robe of positive energy (still there?) (47, -2, D:4) a jackal corpse (47, 0, D:4) a jackal corpse (49, -2, D:4) 3 stones (50, -3, D:4) 2 gold pieces the Ecumenical Temple