Seeded DCSS version 0.29.1-1-gd02db69 (webtiles) character file. Game seed: 16727177223981993681 (custom seed) 14 crazyjoe98 the Magician (level 2, -2/17 HPs) Began as an Octopode Hedge Wizard on Dec 5, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (620 turns). crazyjoe98 the Magician (Octopode Hedge Wizard) Turns: 620, Time: 00:00:39 Health: -2/17 AC: 1 Str: 9 XL: 2 Next: 41% Magic: 1/6 EV: 13 Int: 16 God: Gold: 14 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls d - a scroll of immolation {unknown} e - 3 scrolls of fog {unknown} f - a scroll of identify {unknown} Potions c - a potion of magic Skills: + Level 2.2 Dodging + Level 3.0 Stealth + Level 3.0 Spellcasting + Level 1.2 Conjurations + Level 1.2 Summonings + Level 1.2 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 12% N/A 17% 2 Call Imp Summ 6% N/A 17% 2 Slow Hex 8% N/A 19% 1 Conjure Flame Conj/Fire 4% 6-21 41% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 43% 3 Frozen Ramparts Ice 4% 1d1 50% 3 Summon Ice Beast Ice/Summ 4% N/A 82% 4 Ice Form Ice/Tmut 2% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your squeeze misses the bat. The bat is moderately wounded. The bat completely misses you. You closely miss the bat. Your grab misses the bat. You squeeze the bat. The bat is severely wounded. The bat misses you. Your magical contamination has completely faded away. The jackal closely misses you. The bat barely misses you. The jackal misses you. You barely miss the bat. Your grab misses the bat. The bat is heavily wounded. The bat hits you. The jackal bites you. x2 You hit the bat. Your grab misses the bat. The bat is severely wounded. The bat hits you. The jackal bites you. The jackal closely misses you. The jackal bites you. The jackal barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal but do no damage. You grab the jackal. The jackal is moderately wounded. You constrict the jackal. The bat hits you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! The bat completely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The bat barely misses you. The bat misses you. You hit the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is moderately wounded. The jackal barely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #..##..#.#.....# .# #......#.#.....# ####.....#.#.....# .........#.#.....# ####...#.#.#.....# ...[...#...####### ####.#.#.#.####### . ...#.#..)#.......# ... ##.#.######## #@####.... ...#.......#####hb.?.# #..........#.........# #...†......#.........# #..........#.....##### #..........'.....# #..........#...†.... #..........#......... #..........#.......... You could see a jackal and a bat. Vanquished Creatures A goblin (D:1) 2 hobgoblins (D:1) A jackal (D:1) A ball python (D:1) 5 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | crazyjoe98 the Octopode Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 410 | D:1 | Reached XP level 2. HP: 17/17 MP: 4/6 620 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.2 Spellcasting | | 3.0 Conjurations | | 1.2 Summonings | | 1.2 Translocations | | 1.2 Action || total -------------------------++------- Melee: Dagger || 18 Constrict || 5 Punch || 1 Tentacles || 1 Cast: Magic Dart || 19 Stab: Sleeping || 2 Armor: Skin || 3 Dodge: Dodged || 19