Dungeon Crawl Stone Soup version 0.34-a0-1629-g29b25b21a2 (webtiles) character file. Game seed: 11309099200909998238 37 crazyjoe98 the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Dec 20, 2025. Slain by an ogre ... wielding a +0 giant club (21 damage) ... on level 3 of the Dungeon. The game lasted 00:05:27 (1755 turns). crazyjoe98 the Conjurer (Octopode Conjurer) Turns: 1755, Time: 00:05:27 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 39% Magic: 0/6 EV: 27 Int: 22 God: Gold: 144 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) e - +1 short sword (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) g - amulet of the acrobat rElec . (100%) f - +4 ring of slaying rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: acrobat @: acrobatic A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 144 gold pieces. Inventory: Hand Weapons c - a +0 short sword e - a +1 short sword of electrocution (weapon) Armour b - a +2 robe of willpower h - the +3 leather armour of Good Intentions {^Contam Fly rC+ rCorr} (You found it on level 3 of the Dungeon) ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Jewellery d - an amulet of guardian spirit f - a +4 ring of slaying (worn) g - an amulet of the acrobat (worn) Talismans a - a talisman of death Scrolls c - a scroll of fear {unknown} d - a scroll of silence {unknown} e - a scroll of immolation {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic f - 2 potions of curing {unknown} Skills: + Level 0.3 Short Blades + Level 2.3 Dodging + Level 3.3 Stealth + Level 0.1 Unarmed Combat + Level 2.1 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 48% 2d9 5% 1 Inner Flame Hex/Fire 2% N/A 38% 3 Swiftness Air 2% N/A 38% 3 Tukima's Dance Hex 2% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Platinum Paragon Frge 1% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You hit the endoplasm. You squeeze the endoplasm. You kill the endoplasm! The bat closely misses you. You barely miss the bat. You grab the bat. You constrict the bat. You kill the bat! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! You hear an angry hiss. You encounter a frilled lizard. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. The frilled lizard hisses angrily. There is an open door here. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, 89% to hit) You focus your ray upon the ogre. The searing ray hits the frilled lizard! You kill the frilled lizard! The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre! The ogre is severely wounded. The ogre completely misses you. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.# ..#.#..... #.# .......... #.# #......O.# #.# #.......l# #.# #........# #.# #........# ##### #.# .........##########...# #.# .........'.†O@........# #.# .....$...##########...# #.# .....##### #...# #.# .... #...# #.# ... #.### #.# .. #.#####.# . #.......# ######### You could see an ogre. Vanquished Creatures A gnoll (D:1) A dart slug (D:2) A ribbon worm (D:2) 3 endoplasms A hobgoblin (D:3) A quokka (D:1) 5 ball pythons 3 bats 4 frilled lizards 5 goblins 4 kobolds A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | crazyjoe98 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 569 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 892 | D:2 | Learned a level 2 spell: Searing Ray 989 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 1599 | D:3 | Identified the +3 leather armour of Good Intentions | {^Contam Fly rC+ rCorr} 1737 | D:3 | Encountered an ogre 1755 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_basic D:2: layout_loops_ring D:3: layout_basic, mainiacjoe_overflow_large_starburst, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Short Blades | | 0.3 Dodging | | 2.3 Unarmed Combat | | 0.1 Spellcasting | | 2.1 Conjurations | | 4.5 Action || total ---------------------------++------- Attack: Normal || 35 Melee: Short sword || 28 Unarmed || 7 Constrict || 9 Tentacles || 8 Cast: Magic Dart || 19 Searing Ray || 1 Stab: Sleeping || 7 Armour: None || 11 Dodge: Dodged || 17 Form: Default || 1 Death || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1752 | 1682 | 70 | 0 | 1415 | 3 | 584.0 | Dungeon | 1752 | 1682 | 70 | 0 | 1415 | 3 | 584.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 836 daAuts D:2: 730 daAuts D:3: 186 daAuts