Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 15125060804816537207 1 crazyjoe98 the Conjurer (level 1, -2/11 HPs) Began as an Octopode Conjurer on Dec 31, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (127 turns). crazyjoe98 the Conjurer (Octopode Conjurer) Turns: 127, Time: 00:00:31 Health: -2/11 AC: 1 Str: 6 XL: 1 Next: 20% Magic: 3/3 EV: 12 Int: 20 God: Gold: 11 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Talismans a - a storm talisman Potions g - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You now have 11 gold pieces (gained 6). You encounter a quokka. A quokka is nearby! The magic dart hits the quokka but does no damage. The magic dart hits the quokka. The quokka is heavily wounded. The magic dart hits the quokka but does no damage. The quokka is heavily wounded. A quokka is nearby! A quokka is nearby! You are out of magic! You are out of magic! You are out of magic! You closely miss the quokka. You grab the quokka. The quokka is heavily wounded. You constrict the quokka. The quokka barely misses you. You tentacle-slap the quokka but do no damage. The quokka is almost dead. You constrict the quokka. You kill the quokka! No target in view! Magic restored. You see here a quokka corpse. You encounter an endoplasm. An endoplasm is nearby! The helpless endoplasm fails to defend itself. You tentacle-slap the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You die... ######### #..J@...# #.#####.######## # #............. #.#.....######## #.......# #..#.##.# #.......# ##.##†#.# #.##.#.# You could see an endoplasm. Vanquished Creatures A quokka (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | crazyjoe98 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 127 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_loops_cross, chequers_serial_rivers_micro_c, kennysheep_another_room Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Constrict || 1 Cast: Magic Dart || 3 Stab: Sleeping || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 127 | 116 | 11 | 0 | 100 | 1 | 127.0 | Dungeon | 127 | 116 | 11 | 0 | 100 | 1 | 127.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 127 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+