Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 8196103274893821971 27 crazyjoe98 the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on Dec 31, 2025. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:23 (517 turns). crazyjoe98 the Conjurer (Octopode Conjurer) Turns: 517, Time: 00:01:23 Health: -3/21 AC: 0 Str: 6 XL: 3 Next: 10% Magic: 10/10 EV: 17 Int: 22 God: Gold: 26 SH: 0 Dex: 10 Spells: 3/6 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) (helmet unavailable) rPois ∞ (0%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) a - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Talismans a - an inkwell talisman (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of teleportation {unknown} Skills: + Level 2.0 Dodging + Level 2.9 Stealth + Level 2.0 Spellcasting + Level 4.5(5.5) Conjurations * Level 0.1(1.1) Translocations * Level 0.4(1.4) Alchemy * Level 1.0 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History The jackal closely misses you. The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you. Found 6 poisoned darts. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The searing ray misses the jackal. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The jackal barely misses you. The jackal misses you. You flutter at the jackal but do no damage. The jackal is almost dead. You stop channelling your searing ray. The jackal misses you. You flutter at the jackal but do no damage. The jackal is almost dead. The jackal bites you. The jackal completely misses you. You flutter at the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. You flutter at the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. The jackal bites you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You focus your ray upon the gnoll. The searing ray hits the jackal. You kill the jackal! The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Magic courses through your body. The gnoll hits you with a +0 flail! You die... #..# ##.#### ###.# #......#### #..# #.....# #...#####.....†.... #..# #..##.# #.#...j............ ...# #.†##.###...#######...##### #.## #..#...###..##########..... #.# #..#.#.............###.###. #.# #..#...##.j...÷............ #.# #.........j..#####.###.#.#. #.# #.#######.;.## #.# #..... #.# #.## #...# #.# #..##. ..# #..# #...# #.####.##. .## ##.# #..## #......... )## #.# #.<# #.####.#.. ..######.## ##..#######.## #.##. ..........## #............# #<. . ..####.###.###..########..# ###. .####.## ##.##..########..# .. You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An endoplasm (D:1) 2 hobgoblins (D:2) 6 jackals 2 quokkas (D:1) 2 goblins 2 rats (D:2) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | crazyjoe98 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 201 | D:1 | Reached XP level 2. HP: 6/17 MP: 6/9 215 | D:2 | Learned a level 2 spell: Searing Ray 492 | D:2 | Reached skill level 1 in Shapeshifting 495 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/10 517 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, grunt_decor_one_mirror, nicolae_nh_oracle_at_delphi D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Shapeshifting | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.9 Spellcasting | | 2.0 Conjurations | | 4.5 Translocations | | 0.1 Alchemy | | 0.4 Action || total ---------------------------++------- Attack: Normal || 13 Melee: Unarmed || 13 Cast: Magic Dart || 25 Searing Ray || 3 Drink: Magic || 1 Armour: None || 12 Dodge: Dodged || 19 Form: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 517 | 517 | 0 | 0 | 406 | 2 | 258.5 | Dungeon | 517 | 517 | 0 | 0 | 406 | 2 | 258.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 306 daAuts D:1: 211 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+