Seeded DCSS version 0.34-a0-1932-gab3808680d (webtiles) character file. Game seed: 6485853502499922268 (custom seed) 416 crazyjoe98 the Conjurer (level 6, -1/36 HPs) Began as an Octopode Conjurer on Jan 5, 2026. Was an Initiate of Ashenzari. Slain by a sky beast (3 damage) ... on level 4 of the Dungeon. The game lasted 00:06:33 (3629 turns). crazyjoe98 the Conjurer (Octopode Conjurer) Turns: 3629, Time: 00:06:33 Health: -1/36 AC: 1 Str: 6 XL: 6 Next: 92% Magic: 17/21 EV: 12 Int: 29 God: Ashenzari [......] Gold: 161 SH: 0 Dex: 16 Spells: 8/11 levels left rFire . . . (100%) c - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois . (100%) e - Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} rElec . (100%) b - +6 ring of intelligence rCorr . (100%) a - ring of willpower SInv . f - +6 ring of dexterity Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.17/turn (no ring) (no ring) d - quill talisman %: faith @: quill-form A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You were covered in sharp quills. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 161 gold pieces. Inventory: Hand Weapons g - the +4 trident of Magnificence {flame, rC+ Int+5 Dex-5} (You found it on level 3 of the Dungeon) rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. Magical Staves c - a staff of conjuration (weapon) Jewellery a - a ring of willpower (worn) b - a +6 ring of intelligence (worn) e - the Hermit's Pendant (worn) {Faith Invo=14 Evo=0 MP+5} (You took it off a hobgoblin on level 3 of the Dungeon) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). f - a +6 ring of dexterity (worn) Talismans d - a quill talisman (worn) Scrolls c - a scroll of fog {unknown} d - 3 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of noise {unknown} j - a scroll of fear {unknown} l - a scroll of teleportation {unknown} m - a scroll of silence {unknown} Potions g - 2 potions of magic f - a potion of berserk rage {unknown} k - a potion of enlightenment {unknown} n - a potion of curing {unknown} o - a potion of brilliance {unknown} Skills: * Level 2.4 Staves + Level 2.2 Dodging + Level 3.4 Stealth * Level 3.3 Spellcasting * Level 6.3 Conjurations * Level 1.5(0.0) Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 34% 3d8 6% 3 Freeze Ice 16% 1d4 8% 1 Fulminant Prism Conj/Alch 17% 3d10 21% 4 Iskenderun's Battlesphe Conj/Frge 34% 2d10 21% 4 Iskenderun's Mystic Bla Conj/Tloc 34% 2d8 (+2d4 21% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 90% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Trog Wu Jian Xom Zin Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel a surge of power! The magic dart hits the phantom. You destroy the phantom! You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. You enter the shallow water. You enter the shallow water. You encounter a sky beast. You feel a surge of power! The magic dart hits the sky beast but does no damage. You feel a surge of power! The magic dart hits the sky beast! The sky beast is moderately wounded. You feel a surge of power! The magic dart hits the sky beast but does no damage. The sky beast is moderately wounded. You feel a surge of power! The magic dart hits the sky beast. The sky beast is moderately wounded. You feel a surge of power! The magic dart hits the sky beast. The sky beast is moderately wounded. You feel a surge of power! The magic dart hits the sky beast. The sky beast is heavily wounded. You closely miss the sky beast. You squeeze the sky beast! The sky beast is almost dead. The sky beast barely misses you. You hit the sky beast. You squeeze the sky beast. The sky beast is almost dead. The sky beast hits you. The air twists around and strikes you. You barely miss the sky beast. The sky beast is almost dead. The sky beast hits you. The air twists around and strikes you! You miss the sky beast. The sky beast is almost dead. The sky beast barely misses you. You barely miss the sky beast. The sky beast is almost dead. The sky beast hits you. The air twists around and strikes you! * * * LOW HITPOINT WARNING * * * You closely miss the sky beast. The sky beast is almost dead. The sky beast hits you. You die... #.~♣~~~.~♣......... #.~..~.~~.♣~........ ##~≈.~.~~.~......... #...~.~~.≈......... #..#~~≈.≈~......... #.~#.~~..~~.......# ##.#)~~..~.......## ####.......F...>.. #......@...# ##.########## #.## #.# #.# ### You could see a sky beast. Vanquished Creatures 2 phantoms (D:4) 3 orc priests (D:3) An iguana (D:4) 2 orc wizards (D:3) An adder (D:3) 3 gnolls (D:3) 3 dart slugs 3 ribbon worms (D:4) 5 orcs (D:3) 8 endoplasms 5 hobgoblins 4 jackals (D:1) A quokka (D:1) 4 ball pythons 3 bats 6 frilled lizards 3 goblins 7 kobolds 6 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | crazyjoe98 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 338 | D:1 | Reached XP level 2. HP: 16/17 MP: 0/5 941 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 1233 | D:2 | Learned a level 2 spell: Searing Ray 1714 | D:3 | Found a faded altar of an unknown god. 1759 | D:3 | Reached skill level 1 in Staves 1821 | D:3 | Got the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 1921 | D:3 | Reached skill level 5 in Conjurations 1921 | D:3 | Reached XP level 4. HP: 21/27 MP: 12/13 1985 | D:3 | Reached XP level 5. HP: 7/31 MP: 12/14 2343 | D:3 | Identified the +4 trident of Magnificence {flame, rC+ Int+5 | Dex-5} 2377 | D:3 | Reached skill level 1 in Evocations 2598 | D:3 | Reached XP level 6. HP: 32/36 MP: 15/16 2904 | D:4 | Reached skill level 6 in Conjurations 3025 | D:4 | Found a statue of an orb of winter. 3026 | D:4 | Found a staircase to the Ecumenical Temple. 3027 | D:4 | Found a statue of an orb of winter. 3037 | Temple | Entered the Ecumenical Temple 3054 | Temple | Became a worshipper of Ashenzari the Shackled 3629 | D:4 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_rooms D:2: layout_loops_ring D:3: layout_loops_ring, shapermc_ecumenical_altar_starsandcircs D:4: layout_cave_pods, minmay_temple_entry_glass, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_e, chequers_serial_rivers_marsh, chequers_serial_rivers_large_b Temple: nicolae_temple_ecumenical_triangle Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 | 3.4 Staves | 1 2 | 2.4 Conjurations | 5 6 | 6.3 Evocations | 1 | 1.5 Spellcasting | 3 | 3.3 Dodging | | 2.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 12 | 7 || 19 Melee: Unarmed | 12 | || 12 Tentacles | 5 | 2 || 7 Constrict | 4 | 1 || 5 Staff | | 7 || 7 Cast: Magic Dart | 66 | 48 || 114 Searing Ray | 2 | 16 || 18 Armour: None | 14 | 18 || 32 Dodge: Dodged | 8 | 7 || 15 Form: Quill | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3623 | 3499 | 124 | 238 | 2854 | 5 | 724.6 | Dungeon | 3587 | 3495 | 92 | 238 | 2854 | 4 | 896.8 | Temple | 35 | 3 | 32 | 0 | 0 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1247 daAuts D:1: 846 daAuts D:2: 803 daAuts D:4: 691 daAuts Temple: 35 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Ashenzari | 0 | 30512 | 2 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+