Seeded DCSS version 0.34-a0-1932-gab3808680d (webtiles) character file. Game seed: 6485853502499922268 (custom seed) 73 crazyjoe98 the Conjurer (level 4, -1/27 HPs) Began as an Octopode Conjurer on Jan 5, 2026. Succumbed to an orc priest's poison ... on level 3 of the Dungeon. The game lasted 00:02:19 (2016 turns). crazyjoe98 the Conjurer (Octopode Conjurer) Turns: 2016, Time: 00:02:20 Health: -1/27 AC: 1 Str: 6 XL: 4 Next: 27% Magic: 0/7 EV: 22 Int: 28 God: Gold: 86 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . (100%) c - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois . (100%) (no amulet) rElec . (100%) a - ring of willpower rCorr . (100%) b - +6 ring of intelligence SInv . e - ring of the Hare {EV+10} Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) d - quill talisman %: no passive effects @: lethally poisoned (-1 -> -7), quill-form A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Magical Staves c - a staff of conjuration (weapon) Jewellery a - a ring of willpower (worn) b - a +6 ring of intelligence (worn) e - the ring of the Hare (worn) {EV+10} (You took it off a hobgoblin on level 3 of the Dungeon) [ring of evasion] EV+10: It affects your evasion (+10). Talismans d - a quill talisman (worn) Scrolls c - a scroll of fog {unknown} d - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of fear {unknown} j - a scroll of noise {unknown} Potions g - 2 potions of magic f - a potion of berserk rage {unknown} k - a potion of enlightenment {unknown} Skills: * Level 0.4 Staves * Level 2.7 Dodging + Level 2.7 Stealth + Level 2.5 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 9% 1 Fulminant Prism Conj/Alch 12% 3d8 30% 4 Iskenderun's Battlesphe Conj/Frge 25% 2d9 30% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You hit the orc priest but do no damage. You squeeze the orc priest, but do no damage. The orc priest is lightly wounded. You constrict the orc priest. The orc priest completely misses you. The orc throws a boomerang. The boomerang completely misses you. You lose your grip on the orc priest. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You feel a surge of power! The searing ray hits the orc priest. The orc priest is heavily wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss the orc priest. Your grab misses the orc priest. The orc priest is heavily wounded. You stop channelling your searing ray. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest closely misses you. The orc priest misses you. You hit the orc priest but do no damage. You grab the orc priest. You squeeze the orc priest, but do no damage. The orc priest is heavily wounded. You constrict the orc priest, but do no damage. The orc priest barely misses you. You hit the orc priest but do no damage. The orc priest is heavily wounded. You constrict the orc priest. The orc priest hits you with a +1 dagger of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The orc shouts! You hit the orc priest. You squeeze the orc priest. The orc priest is almost dead. You constrict the orc priest. You kill the orc priest! You die... #.########## #.# #.# #.# #.# ..# #.# #.# ###.# #...# ### #.####..... #.@))...# ####o...# .#..# .. .# #.. # ... ..## .o# You could see an orc. Vanquished Creatures An orc priest (D:3) An adder (D:3) 2 gnolls (D:3) 2 dart slugs 2 orcs (D:3) 6 endoplasms 3 hobgoblins 4 jackals (D:1) A quokka (D:1) 3 ball pythons (D:2) A bat (D:1) 5 frilled lizards 2 goblins 6 kobolds 6 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | crazyjoe98 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 251 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 962 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 1833 | D:3 | Found a faded altar of an unknown god. 1869 | D:3 | Got the ring of the Hare {EV+10} 1885 | D:3 | Learned a level 2 spell: Searing Ray 1995 | D:3 | Reached XP level 4. HP: 27/27 MP: 3/7 2015 | D:3 | HP: 1/27 [orc priest/+1 dagger of venom (4)] 2016 | D:3 | Succumbed to an orc priest's poison Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_rooms D:2: layout_loops_ring D:3: layout_loops_ring, shapermc_ecumenical_altar_starsandcircs Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 12 | 9 || 21 Melee: Unarmed | 11 | || 11 Constrict | 4 | 3 || 7 Tentacles | 4 | 4 || 8 Staff | 1 | 9 || 10 Cast: Magic Dart | 75 | 3 || 78 Searing Ray | | 1 || 1 Armour: None | 8 | 2 || 10 Dodge: Dodged | 6 | 9 || 15 Form: Quill | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2016 | 1917 | 99 | 0 | 1709 | 3 | 672.0 | Dungeon | 2016 | 1917 | 99 | 0 | 1709 | 3 | 672.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 889 daAuts D:1: 871 daAuts D:3: 256 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+