Seeded DCSS version 0.34-a0-1955-g0f66c09651 (webtiles) character file. Game seed: 6485853502499922268 (custom seed) 52 crazyjoe98 the Conjurer (level 3, -4/21 HPs) Began as an Octopode Conjurer on Jan 7, 2026. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:03:17 (1890 turns). crazyjoe98 the Conjurer (Octopode Conjurer) Turns: 1890, Time: 00:03:18 Health: -4/21 AC: 1 Str: 6 XL: 3 Next: 85% Magic: 0/6 EV: 22 Int: 28 God: Gold: 69 SH: 0 Dex: 16 Spells: 3/6 levels left rFire . . . (100%) c - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois . (100%) (no amulet) rElec . (100%) a - ring of willpower rCorr . (100%) b - +6 ring of intelligence SInv . e - ring of the Hare {EV+10} Will +.... f - +6 ring of dexterity Stlth ++++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) d - quill talisman %: no passive effects @: quill-form A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Magical Staves c - a staff of conjuration (weapon) Jewellery a - a ring of willpower (worn) b - a +6 ring of intelligence (worn) e - the ring of the Hare (worn) {EV+10} (You took it off a hobgoblin on level 3 of the Dungeon) [ring of evasion] EV+10: It affects your evasion (+10). f - a +6 ring of dexterity (worn) Talismans d - a quill talisman (worn) Scrolls c - a scroll of fog {unknown} d - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of fear {unknown} j - a scroll of noise {unknown} Potions g - 2 potions of magic f - a potion of berserk rage {unknown} k - a potion of enlightenment {unknown} Skills: * Level 0.5 Staves + Level 2.0 Dodging + Level 3.6 Stealth + Level 2.2 Spellcasting + Level 4.7 Conjurations * Level 0.2 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 9% 1 Fulminant Prism Conj/Alch 12% 3d9 32% 4 Iskenderun's Battlesphe Conj/Frge 24% 2d9 32% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History e - the ring of the Hare {EV+10} You see here a hobgoblin corpse. e - the ring of the Hare (worn) {EV+10} f - a +6 ring of dexterity You feel agile. f - a +6 ring of dexterity (worn) You encounter an orc wizard, an orc priest and an orc. The orc wizard is wielding a +1 dagger of pain. You feel a surge of power! The magic dart hits the orc. The orc is heavily wounded. The orc shouts! The orc wizard shouts! You hear a shout! You encounter an orc wizard. It is wielding a +0 dagger. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +1 dagger of pain and wearing a +0 robe (77% to hit) You feel a surge of power! You focus your ray upon the orc wizard. The searing ray hits the orc! You kill the orc! The searing ray misses the orc wizard. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (82% to hit) You feel a surge of power! You focus your ray upon the orc priest. The searing ray hits the orc wizard! The orc wizard is almost dead. The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) The searing ray hits the orc wizard! You kill the orc wizard! The searing ray hits the orc priest! The orc priest is almost dead. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... ## #.###. ####...... ##.# . .....o.## ##..# . #..).o... ...# # #@# #..# # #.# #..# # #.##########..#### #................. .#####..####.##........ ...........#.####..#### .#####..##.#.####..# # #..##....†)†..# # #..........#..# # You could see an orc priest and an orc wizard. Vanquished Creatures An orc wizard (D:3) An adder (D:3) 2 dart slugs 2 orcs (D:3) 6 endoplasms 2 hobgoblins 4 jackals (D:1) A quokka (D:1) 3 ball pythons (D:2) A bat (D:1) 4 frilled lizards 2 goblins 6 kobolds 6 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | crazyjoe98 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 241 | D:1 | Reached XP level 2. HP: 11/17 MP: 0/5 870 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 1219 | D:2 | Learned a level 2 spell: Searing Ray 1733 | D:3 | Found a faded altar of an unknown god. 1868 | D:3 | Got the ring of the Hare {EV+10} 1890 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_rooms D:2: layout_loops_ring D:3: layout_loops_ring, shapermc_ecumenical_altar_starsandcircs Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.6 Staves | | 0.5 Dodging | | 2.0 Spellcasting | | 2.2 Conjurations | | 4.7 Evocations | | 0.2 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 5 Constrict || 3 Tentacles || 2 Staff || 1 Cast: Magic Dart || 65 Searing Ray || 2 Armour: None || 5 Dodge: Dodged || 3 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1888 | 1749 | 139 | 0 | 1581 | 3 | 629.3 | Dungeon | 1888 | 1749 | 139 | 0 | 1581 | 3 | 629.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 917 daAuts D:1: 781 daAuts D:3: 190 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+